Gravehold reste le dernier bastion duMonde Qui Fut.Tandis que les attaques des Sans-Nom ss'intensifient, un étrange groupe de survivants émerge du vide lui-même.Incarnent-ils le salut de Gravehold ou sa perte? Apprenez à connaître ces nouveaux personnages afin d’en tirer le meilleur parti
Year 2104, the machines dominate the planet Earth trying to wipe out the human race. You have been chosen to stop them.
Cyberdoom Tower is a solo and co-op futuristic dungeon delve experience where you try to collect the pass-codes to unlock the top floor of the Cyberdoom Tower and defeat the AI who controls the machines and save the world! Explore the Cyberdoom Tower by moving your piece between the different floors of the tower. Fight the sentries guarding her by spending AP and rolling dice to determine your skills. Upgrade your gear deck to be ready for the final fight. The more time you spend collecting access codes, the harder it becomes.
Un thème engagé sur la préservation des animaux et de l’environnement
Un jeu coopératif de draft de dés, avec l’extension Panda incluse.
Le contenu du jeu est identique à la version Panda, il contient toujours les tigres, les loutres et l'extension Panda, seuls les visuels de la couverture sont différents: Panda ou Tigre
It consists in 3 adventures where 5-6 character are met in a room, without knowing each other, they will have to find the Exit, resolving several kind of tests: logical, deduction, jigsaw. But be careful!! they can die while they are trying to find the way out!!
There are more than 90 cards in each adventure.
Each card have also a combination number so you can combine any two cards (objects, characters) and see what happen.
The game mixes several kind of mechanics and keep the players in suspense till the end of the game.
Although you can play alone, it's easier to play with more people to help each other.
Each adventure has a difficulty level from 1 to 10.
Each game takes from 90 to 120 minutes and there are 2 ways of playing.
Play with chronometer: game ends when time runs up (90 minutes). Play with no chronometer: we really suggest this way as you will enjoy better what's happening in the adventure .
L'Aventurine est un jeu de rôle dans l'univers des contes où vous incarnez un personnage que vous avez créé, avec lequel vous partez à l'aventure sur une île mystérieuse. D'une partie à l'autre votre groupe de personnages doit faire preuve d'imagination et de coopération pour survivre et pour que leur histoire continue d'une partie à l'autre.
In Machina Arcana, players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters inspired by H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment, interact and utilize their environment, fight monsters, and immerse themselves in the rich narrative elements.
The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters, each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.
The main goal behind Machina Arcana is to provide players with a chilling game that can never be played the same way, mechanisms that enable varying strategies and approaches, and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses, so does your gear. But beware! If you are too slow, horror might very well prevail and devour you whole...
The 2nd edition has a lot of improvement to the rules; as well as a new manual, new illustrations, new graphic design, and additional content. For extensive list of changes check the changelog page: http://machinaarcana.com/changelog.html
Standing in front of her wardrobe, Mary Magica tries a new spell — and all of a sudden her clothes are scattered all over the floor. Some pieces seem to be enchanted. Mary will have to find these to bring everything back to normal. In the game, players try to find the magnetic pieces of clothing, shown on a face-up search card, by moving the magnetic Mary figure onto any item. To search more effectively players also have to remember which items turned out to be non-magnetic. Whoever collects the most enchanted (i.e., magnetic) items wins.
Mary Magica is a cutely themed and illustrated, mag(net)ical spin on memory games for kids aged 3 and up.
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?
One Card Dungeon is a solo dice-placement dungeon crawl played on a single card. Fight through 12 increasingly challenging levels to reach the final prize - the Sceptre of M'Guf-yn.
Both the Adventurer and the Monsters are represented on the map by Dice, with the value on top showing their current health. Each room has one type of Monster, with anywhere from 1 to 4 of that monster to defeat in each room.
The basic game mechanic is rolling three dice, then assigning one dice to each of your Movement, Attack and Defense. Adding together your skill levels in each of these areas with the dice you have assigned gives you a total number of points in each of these areas to spend, for example if you have a Movement skill of 3 and assign a 4 dice to it, you would have 7 Movement points to spend that turn.
After each room, you may upgrade one of your four skills - Movement, Attack, Defense, and Range.
Vous êtes envoyé pour réaliser un reportage sur un festival de la région. Rien de bien intéressant ne s’y passe…jusqu’à ce que vous entendiez une vitre se briser puis un bruit sourd.
Vous vous précipitez sur les lieux et apercevez un corps étendu sur le sol au coin de la rue. Réalisez votre propre enquête et écrivez l’article qui lancera enfin votre carrière !
La deuxième enquête de la série Pocket Détective
Une enquête coopérative dans un simple jeu de cartes
Dans cette première enquête de la série Pocket Detective, il vous faudra résoudre le meurtre d’un des chercheurs de l’université ! En rassemblant les indices, en examinant les lieux mais aussi en interrogeant témoins et suspects, à vous de prendre les bonnes décisions pour arrêter le coupable et résoudre l’enquête !
Jackhammers chattering, trucks beeping, engines roaring, the sounds of construction are everywhere. Sprawlopolis is growing and YOU are in charge of it all. The last team of planners couldn't cut it, so the city turned to your team, the best of the best. If anyone can turn this tiny town into a thriving civic center it's you.
Christian Grussi, Cyril Puig, Eric Nieudan, Khelren, Maxime Le Dain, Nicolas « Gulix » Ronve, Pierre Pradal, Sandy Julien, Tristan Lhomme
Ce supplément pour Tribute – Jouez avec le Diable contient 11 Diableries dont 2 en « grand format ». Au programme : de la Science-Fiction, du Médiéval-Fantastique, du Fantastique, mais également une virée à Toontown ou encore l'occasion de se mettre dans la peau de dinosaures, de super héros ou de Rock Star. De quoi passer des soirées endiablées comme jamais !
Endossez le rôle du Diable et proposez aux joueurs une partie de cartes dont l’enjeu est leur âme ! Leur objectif : vous distraire en vivant au travers de leurs Avatars la meilleure histoire possible ! Chaque joueur a le pouvoir d’influer sur la Diablerie (scénario) à son envie en l’enrichissant avec son imaginaire. Grâce aux règles inspirée du Blackjack, ils vont prendre des risques pour parvenir à dénouer le fil de l’intrigue dont vous seul connaissez la révélation. Chaque Diablerie est non seulement une aventure mais aussi un univers à part entière : embarquez pour de la science-fiction, de l’action, du thriller, du western, du fantastique ou du steampunk !
Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.
Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have six years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach the end of the influence track. The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.
The Viticulture core game is required to play the Viticulture World expansion. Other expansions are compatible with this expansion.