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Sixto FR-EN-DE-IT

€14.00
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Your goal in Sixto is to mark off as many numbers as you can...although a lone mark counts against you, so don't mark carelessly.

Each player gets their own player sheet, which features six rows of numbers, each in a different color. The row contains the digits 1-6 in a random order, and each player should have a different sheet from among the twelve designs in the box.

On a turn, the active player rolls the six colored dice, one for each of the colored rows. If they don't like the results, they can re-roll all six dice once. After the final die roll, for each die, each player can choose to mark off the leftmost available number matching the die result, skipping over any intervening numbers. Skipped numbers cannot be marked in the future. Thus, on each turn, each player makes 0-6 marks on their player sheet. The active player then passes the dice left.

The final three columns on a player sheet are designated the "target area". If any player marks two spaces in a single row in the target area, that die is removed from the game at the end of that turn. When the third die is removed from play, the game ends.

Each player then scores each row and each column on their player sheet, losing 5 points if only one mark is present, scoring 0 points for zero or two marks, and score 5+ points for 3+ marks. The player with the highest score wins.

  • KENSIX001150
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Your goal in Sixto is to mark off as many numbers as you can...although a lone mark counts against you, so don't mark carelessly.

Each player gets their own player sheet, which features six rows of numbers, each in a different color. The row contains the digits 1-6 in a random order, and each player should have a different sheet from among the twelve designs in the box.

On a turn, the active player rolls the six colored dice, one for each of the colored rows. If they don't like the results, they can re-roll all six dice once. After the final die roll, for each die, each player can choose to mark off the leftmost available number matching the die result, skipping over any intervening numbers. Skipped numbers cannot be marked in the future. Thus, on each turn, each player makes 0-6 marks on their player sheet. The active player then passes the dice left.

The final three columns on a player sheet are designated the "target area". If any player marks two spaces in a single row in the target area, that die is removed from the game at the end of that turn. When the third die is removed from play, the game ends.

Each player then scores each row and each column on their player sheet, losing 5 points if only one mark is present, scoring 0 points for zero or two marks, and score 5+ points for 3+ marks. The player with the highest score wins.

Approx. Weight 0.180000 kg

Product Details

KENSIX001150

Data sheet

AUTHOR(S)
Florian Benndorf, Steffen Benndorf
ARTIST(S)
Christian Opperer
PLAYERS COUNT
1
2
3
4
5
6
FROM AGE
8+
LANGUAGES
DE
EN
FR
IT
DURATION IN MINUTES
15 min.
BARCODE / ISBN
4067941301500
PUBLISHER
Kendi
COLLECTION
Sixto
DATE DE SORTIE
2024-04-05
SIZE OF THE GAME BOX
135 x 100 x 25 mm
WEIGHT OF THE GAME BOX
0.168 kg
AVAILABILITY
2024, April 5th
GAME MECHANICS
Roll & Write
THEME
Abstract
Sirlin Games
Inside Up Games Cover Artwork