- Dustin Dobson, Milan Zivkovic
- Dustin Dobson, Milan Zivkovic
- 1
- 8+
- FR
- 15 min.
- 3760372232672
- Matagot
- Button Shy
- 2024-02-02
- 80 x 110 x 15 mm
- 0.060 kg
- 2024, February 2nd
- Hand Management
- Solo
- pattern recognition
- SciFi
ROVE: Results-Oriented Versatile Explorer FR
In the far reaches of space where humankind still dares not go, a sturdy ROVE — short for Results-Oriented Versatile Explorer — is often deployed. You are one such unit. Unfortunately your navigation systems malfunctioned and you were forced to make a crash-landing on a hostile alien planet. Armed only with your array of movement-enhancing modules you’ll have to roll, stretch, shimmy, and bounce your way to safety and complete the mission before your power supply runs out…permanently.
ROVE is a solo spatial puzzle game. In each game of ROVE, the player will face a series of mishaps that can only be solved by arranging the 6 module cards in a specific pattern. Moving a module requires Movement Points gained by discarding cards from hand for the listed amount. Players may gain additional Points if their current module layout matches the pattern shown on the discarded card.
Each module costs 1 Movement Point per activation and uses its own unique movement style, such as only moving diagonally or pushing other modules a single space. Modules also have powerful single-use abilities that can help get players out of a tight spot. Properly timing these abilities -- as well as effectively using the limited number of Movement cards -- will help the player complete ROVE’s mission successfully.
- Mike Mullins
- Fabrice Weiss
- 1
- 12+
- FR
- 15-30 min.
- 3760146650474
- Matagot
- Button Shy
- 2023-03-03
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- Deck Building
- Hand Management
- Solo
Pentaquark FR
In Pentaquark, you are trying to give science a little helping hand by collecting the five quarks that form this particle at the detector of a massive particle collider. Move cards you need to the detector, discard others so they may come back as anti-quarks, and try to minimize the number of quarks scattered and lost. If too many cards are removed from the game, the Pentaquark has slipped through undetected once again!
- Scott Almes
- Annie Wilkinson
- 1
- 8+
- FR
- 15 min.
- 3760146649781
- Matagot
- Button Shy
- 2022-07-01
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
- in November 2024
- Solo
- grid movement
- Nature & Animals
- 1 livret de règles
- 18 cartes
L'île des prédateurs FR
On this forgotten island in a tiny corner of the ocean the animals are hungry! Your goal is to influence the wildlife - and arrange their meals - so there is only one animal left!
- Lucas Gentry
- Daniel Ido, Marty Cobb, Sara Beauvais
- 1
- 8+
- FR
- 10 min.
- 3760372230845
- Matagot
- Button Shy
- 2023-08-04
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- Solo
- SciFi
- 1 livret de règles
- 18 cartes
Spaceshipped
SpaceShipped — A solo space trading game of buying and selling resources, upgrading your ship, crew, and equipment, dealing with pirates, and making deals. A card game with over 30 random events, 4 types of ship, 4 sets of crew members, and 8 different pieces of equipment to install, all using only 18 cards packed neatly in a little wallet.
Your goal: Make enough money through your buying and selling of resources to be able to afford two very expensive exotic stones (three, if you're really daring). At the same time you're trying to do it, pirates are working hard to collect them as well. If they get to them first, or if your ship takes enough damage, you lose.
As if the pressure from the pirates wasn't enough, on each turn, you'll pilot your ship to different planets, experiencing random encounters, solar winds, and violent attacks. Spend too much time repairing your ship and the pirates will steal the crystals first, but don't repair your ship enough and it will likely be destroyed by these attacks. Hire the right crew, buy the right ship, fit your ship with the right equipment, and you just might make it out of the galaxy alive.
Released in the July 2019 Board Game of the Month Club $20+ package.
- Scott Almes
- Nivea Toliver
- 1
- 8+
- FR
- 10-15 min.
- 3760372232597
- Matagot
- Button Shy
- 2024-08-02
- 170 x 118 x 5 mm
- 0.052 kg
- 100.0
- 24.50 x 40.50 x 1.50 cm
- 2024, August 2nd
- Solo
- memory
- Programmation
- Nature & Animals
Fishing Lessons FR
In Fishing Lessons you’ll play through a series of rounds representing the course of your day. At the start of the game you’ll pick a family member, each with their own unique goal. During each round you’ll recall a new Lesson, adding it to your list of steps that you’ll then run through in order. Lessons are used to move your character’s boat along the row of Lake cards or to flip Lake cards to hide or reveal the fish you need to complete your character’s goal. Meet the goal at the right time, based on your chosen difficulty level, to win the game!
- Scott Almes
- Ardhialh
- 1
- 8+
- FR
- 20
- 3760146640481
- Matagot
- Button Shy
- 2022-11-25
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
- 2023, April 14th
- card play conflict resolution
- Fantasy
- 1 livret de règles
- 18 cartes
Ugly Gryphon Inn FR
A Solo Game by Scott Almes.
You own the only inn within a hundred miles: the questionable prestigious Ugly Gryphon Inn. Your patrons are rowdy and rude, but they are the only ones around. In order to keep the debt collectors at bay, but to do so you must manage some painfully particular, peculiar patrons.
In The Ugly Gryphon Inn, you’ll be tasked with managing your patrons’ various needs to ensure they all get a good night’s rest. Each turn, you’ll send one drowsy patron up to their room, then check to make sure all your patrons are sleeping soundly. If something’s irking them, they might raise a fuss, so keep an eye on what they need as you go. Afterwards, you’ll usher in more guests and keep an eye on the bar to make sure there’s no trouble. There’s never a moment to rest in The Ugly Gryphon Inn!
After you've run out of cards in the deck, then count how many patrons you have in the inn. Do not include patrons in the bar. If you have 7 or more patrons in the inn - you’ve won! If you have less than 7, then you have lost.
- Scott Allen Czysz
- Valentina Segovia
- 1
- 12+
- FR
- 30 min.
- 3760372230982
- Matagot
- Button Shy
- 2023-10-06
- 80 x 110 x 15 mm
- 0.050 kg
- 100.0
- CN
- 2024, May 3rd
- Hand Management
- Economic
- medieval
- solo
Count of the Nine Estates FR
As the Count of the small territory of the Nine Estates, you must build up the county into a powerful economic and cultural center. However, limited nearby resources force you to make difficult decissions. Can you earn the favor of the King?
Count of the Nine Estates is a 18-card reimplementation of Count of Nine.
Search your land for resources to build basic structures that will provide more resources. Use these structures and resources to build up your estates into a powerful economic force.
—description from the publisher
For Count of the Nine Estates, I did want to focus more on the experience. Looking back on Count of Nine, it seemed the player experience was a bit "on rails": once you pick a major structure to build, you are going to find the stuff you need to build that major structure. For Count of the Nine Estates, the player will have more freedom, and will have to make a couple strategic decisions during a match. So, I guess the "experience" I was going for CotNE is: a more strategic and "free" feeling compact, solo euro game.
—description from the designer
Count of the Nine Estates is a solo city building game played with 18 cards. Nine Estate cards are your targets to build: City Walls, a Cathedral, a Castle, and more. The other 9 cards make up the Structures deck which contains resources plus structures to be built. Play through the Structures deck in multiple rounds to build the structures needed that will enable you to build one or more of the Estates. The goal is to score the most victory points in the game, which is made up of 2 separate eras.
Victory points are awarded several ways:
Victory points marked on the Estate cards and some of the structure cards
+ 1 victory point for each structure built
+1 victory point for each duplicate structure built
-2 victory points for each round played
- Scott Almes
- Annie Wilkinson
- 1
- 8+
- FR
- 15 min.
- 3760372233327
- Matagot
- Button Shy
- 2024-11-01
- 100.0
- 40.50 x 24.50 x 17.00 cm
- 2024, November 1st
- Solo
- Nature & Animals
Food Chain Island - Expansions FR
On this forgotten island in a tiny corner of the ocean the animals are hungry! Your goal is to influence the wildlife - and arrange their meals - so there is only one animal left!
In this game, you will take as many turns as possible with a goal of only having one land animal card left on the table after starting with a grid of 16. On each turn, you must move one animal to eat another smaller, adjacent animal. If you cannot move an animal to eat another, the game ends.
—description from the publisher
- Todd Sanders
- Fabrice Weiss, Todd Sanders
- 1
- 8+
- FR
- 15 min.
- 3760372233242
- Matagot
- Button Shy
- 100.0
- 24.50 x 40.50 x 14.00 cm
- 2025, August 1st
- Solo
- pattern recognition
- Set Collection
- Fantasy
- Nature & Animals
The Maiden in the Forest FR
The Maiden in the Forest is an 18-card solitaire game using only cards. The rules are contained within the 18 cards. The object of the game is to rotate, then turn over, each of the twelve tree cards from their blooming to dormant side. If you can do this before the end of the twelve clock cycles of day and night, you win your freedom.
To begin, shuffle the twelve tree cards and place them in a ring like a clock face. All cards should have their blooming side revealed and the trunks should point towards the center of the ring. Each card also shows one of four objects. Place the maiden card inside the ring at the 12 o'clock position. Set the four object cards to one side. Each day, you perform two actions:
1. Shuffle the four object cards and place them face down in a pile. Draw the top card and view the object shown therein. All tree cards with this object may not be touched by the player during this cycle of day and night.
2. Take the remaining three object cards and use their actions to move, that is, to swap the positions of the tree cards allowed to be touched, keeping their current orientations. You may use these actions in any order and may use none, one, two, or all three of the actions as you choose to.
Each night, you perform two actions:
1. You may now rotate blossoming tree cards with matching colors or matching objects that you are allowed to touch this night. Cards are rotated so that their trunks point outward from the ring. Cards previously rotated can then be turned over so that their dormant side is showing. Cards must be rotated (either clockwise or counter-clockwise) or turned over to their dormant side in accordance with the three patterns on the other side of this card. You may use each of the patterns only once during this night, but you may use them in any order you choose.
2. Move the maiden card one position in the ring clockwise to signal the end of this day and night and the beginning of a new turn.
If you turn each of the twelve tree cards to their dormant side before the end of twelve clock cycles of day and night, you win.
- Xavier Davidson
- Jonathan Fisher
- 2
- 10+
- FR
- 15 min.
- 3760372230500
- Matagot
- Button Shy
- 2023-11-03
- 0.046 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- 2024, January 5th
- Deduction
- hidden movment
- fight
- 16 cartes pièce (2 set de 8 cartes pièce)
- 2 cartes plans/ récapitulatif des actions
Revolver Noir (Duel) FR
It was supposed to be an easy job, investigating this abandoned mansion. Suddenly a shot rings out in the darkness, the bullet shattering the plaster behind you. Turns out someone is here as well, and only one of you is leaving alive.
Revolver Noir is game for two players that puts you in the shoes of a private eye stuck in a dark mansion with an unknown hostile. Using a combination of detective work and calculated shots in the dark, your goal is to track down your enemy and put an end to them – before they do the same to you.
Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game that doesn't use a table or surface.
Setup
Give one player all the John Doe cards, and the other all the Jane Doe cards.
Each player chooses one room in which to start, then places the rest of their cards behind it in their hand. The visible card is your current location.
The turn alternates between players. On your turn, you have Action Points, which you can spend to perform actions like moving, shooting, listening, setting traps, and use the room effect.
Use Room Effect
Most rooms in Revolver Noir have a unique effect, which can be used only while you are in that room. To trigger this effect, reveal your location, then follow the instructions on your room card.
Winning the Game
The objective is simple. To win, you’ll have to hit your opponent twice.
- Out-of-Stock
- FR
- 0 min.
- 3760372231217
- Matagot
- Micro Game
- 2023-09-01
- 0.066 kg
- 100.0
- 24.50 x 40.50 x 15.00 cm
- 2023, September 1st
- Bluff
- Hand Management
- Nature & Animals
Totemic (Micro Game) FR
Using cunning, strength, domination and above all their specific characteristics, each animal will try to prove that they are the most powerful!
But in the end, only the animal that makes the best use of its special features will win the battle!
- John Kean
- Marty Cobb
- 2
- 8+
- FR
- 15-30 min.
- 3760372230968
- Matagot
- Button Shy
- 2023-06-02
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
- Tile Placement
- Fantasy
- 1 livret de règles
- 18 cartes
Wonder Tales FR
A collection of old fairy tales has been torn apart. Pages from different stories are all mixed together and strewn about. Can you find the connections between the scattered characters to put their stories back together? Reunite the characters in clever ways to win the game!
Wonder Tales is a quick tile-laying set-collection micro-game for two players.
Each of the 17 game cards is double sided, with the same fairy tale character on both sides, but with different colored highlights.
Players take turns placing cards on a shared tableau with their color showing. Once the tableau is full, scores are tallied depending on which combinations of characters and/or colors lie adjacent to each player's cards.
A game consists of 2-3 rounds, with the tableau shape changing each round.
- John du Bois
- Fabrice Weiss
- 2
- 8+
- FR
- 10-20 min.
- 3760146649798
- Matagot
- Button Shy
- 2022-10-14 00:00:00
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
- medieval
- History
- 1 livret de règles
- 18 cartes
Avignon FR
- Robin Gibson
- Robin Gibson
- 2
- 8+
- FR
- 30
- 3760146640672
- Matagot
- Button Shy
- 2022-11-04
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
- 2023, April 14th
- Deck Building
- 1 livret de règles
- 18 cartes
- Danny Devine
- Paul Kluka
- Steven Aramini
- Beth Sobel
- Loïc Billiau
- Bryan Fischer
- 2
- 8+
- FR
- 15 min.
- 3760146649804
- Matagot
- Button Shy
- 2021-10-31
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
- in November 2024
- Draft
- Tile Placement
- collection
- City Building
- American West
- 1 livret de règles
- 18 cartes
Circle the Wagons FR
- John Baluci
- Marty Cobb
- 2
- 8+
- FR
- 30
- 3760146640665
- Matagot
- Button Shy
- 2023-02-03
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- in October 2023
- Hand Management
- Set Collection
- SciFi
- 1 livret de règles
- 18 cartes
Antinomy FR
(A contradiction between two beliefs or conclusions that are in themselves reasonable; a paradox)
As a Sorcerer, you have long sought ancient relics, imbued with magic. What unspeakable power can you unleash when you collect relics from anywhere in the spacetime continuum?
Antinomy is a head to head battle of wits as 2 competing sorcerers in search of powerful Paradox Crystals. Play a single card from your hand using the color or symbol to dive into the past, or use the number to fly into the future. The card you land on gets swapped with the card you played allowing you to build up a winning hand. Wherever you go, clever card play and a set of 3-of-a-kind cause paradoxes forming crystals of your own. Or confront your opponent in a Clash to wrest control of their crystals. Collecting 5 of these crystals will ensure your control over space and time. Do you have what it takes to wield the power of Antinomy?
-description from publisher
- Erwann Ricord
- Roland MacDonald
- 2
- 10+
- EN
- FR
- 0 min.
- 3760372232009
- Matagot
- Micro Game
- 2023-10-06
- 80 x 110 x 15 mm
- 0.060 kg
- 0.0
- Bluff
- Hand Management
- adventure
- American West
- 95049080
Western Legends Micro Game Showdown FR-EN
At the beginning of the game, select three locations from seven available; and on your turn, you'll be able to pass or put one of your cards on a location. Each location defines how players can gain the cards that are found here. Played cards have special powers, so analyze the your opponent's cards and lay traps to gain the upper hand by unleashing devastating combos. At the end of a game, the player that has the highest total value on the card they have won is declared the winner of the duel.
This town ain't big enough for the two of us, cowboy...
- Out-of-Stock
- Erwann Ricord
- Roland MacDonald
- 2
- 10+
- EN
- 0 min.
- 3760372232016
- Matagot
- Micro Game
- 80 x 110 x 15 mm
- 0.060 kg
- 100.0
- 24.50 x 40.50 x 17.00 cm
- in September 2023
- Bluff
- Hand Management
- adventure
- American West
Western Legends Micro Game Showdown EN
At the beginning of the game, select three locations from seven available; and on your turn, you'll be able to pass or put one of your cards on a location. Each location defines how players can gain the cards that are found here. Played cards have special powers, so analyze the your opponent's cards and lay traps to gain the upper hand by unleashing devastating combos. At the end of a game, the player that has the highest total value on the card they have won is declared the winner of the duel.
This town ain't big enough for the two of us, cowboy...
- Erwann Ricord
- Anthony Questel
- Ronan Toulhoat
- 2
- 10+
- EN
- FR
- 0-10 min.
- 9782355746826
- Matagot
- Micro Game
- 2024-03-01
- 170 x 118 x 6 mm
- 0.054 kg
- 100.0
- 24.50 x 40.50 x 15.00 cm
- 2024, March 1st
- Elimination
- Gestion de main de cartes
- Mémoire
- medieval
- History
Le Roy des Ribauds (Micro Game) FR-EN
At the beginning of the game, each player is dealt a hand of 3 cards, and a row of 4 face-down cards, called the Court, is created. There are 4 type of cards: Roi (King) , Reine (Queen), Chevalier (Knight) and Assassin (Rogue).
On their turn, a player can either flip a card on the Court, revealing it, or play one of the cards from their hand to replace a card already on the Court. The player may put their card face-up, activating its effect, or face-down.
Each type of card has its own effect, and the Roi (King), the Reine (Queen) and the Assassin (Rogue) have their own victory conditions, called conspiracies. Be the first to fulfill one of these conspiracies to win the game!
Le Roy des Ribauds is a tense and strategic, yet deceptively simple card game, that'll allow you to immerse yourself into the rich universe of medieval France.
—description from the publisher
- François Rouzé
- Yan Moussu
- Yan Moussu
- 2
- 12+
- FR
- 15 min.
- 3760372233730
- Matagot
- Micro Game
- 2024-06-07
- 0.062 kg
- 100.0
- 24.50 x 40.50 x 17.00 cm
- 2024, June 7th
- Draft
- SciFi
- survival
- 1 Rulebook
- 26 Cards
- 95049080
Room 25 - Double rush FR
ROOM 25 DUEL reprend l’univers du jeu télévisé futuriste familier des joueurs de ROOM 25. Il retrace l’épreuve de sélection des candidats où deux adversaires s’affrontent dans le complexe mais cette fois, un seul doit en sortir.
- Mike Berg
- Marty Cobb
- 1
- 2
- 8+
- FR
- 20 min.
- 3760372232696
- Matagot
- Button Shy
- 2024-04-05
- 170 x 118 x 5 mm
- 0.058 kg
- in April 2024
- Set Collection
- Travel and hobbies
- Beach
Tides FR
Take a stroll along the beach. Feel your toes digging into the sand. Discover a world of beautiful objects just waiting to be found. Whether you're picking up driftwood for your sculptures or sea glass for earrings, let Mother Nature be your muse as you follow the tides.
Tides is a game about collecting items from a beach. The goal is to score as many points as you can by making the most interesting sets of items. The tide is always changing; you never know what you’ll find on the beach!
Take cards from the row during LOW TIDE to collect items from the beach. During HIGH TIDE, flip the double-sided cards; the back side has scoring conditions. Score a set in either LOW or HIGH TIDE, by combining items you collected with a scoring card. Play until someone reaches 50 points. Finish the current low tide/high tide cycle. The player with the highest score wins!
- Dustin Dobson, Milan Zivkovic
- Fachri Maulana, Jesse Turner
- 3
- 4
- 1
- 2
- 10+
- FR
- 20 min.
- 3760372232733
- Matagot
- Button Shy
- 2024-09-06
- 0.050 kg
- 2024, September 6th
- SciFi
- fight
Battlecrest: Fellwoods Base Game FR
What is the mark of a True champion? Legendary heroes clash across the Neververse to find out.
Battlecrest is a card-based tactical skirmish game for 2 players (1-4 with expansions). With perfect information, players must truly outwit their opponent to win.
Characters are composed of 6-card sets featuring a hero card, a health tracker, and action cards. Occasionally a minion or item will replace an action card.
The map is built of 6 cards as well, with the cards randomly placed in a set pattern.
Players take turns maneuvering their characters around the dynamic, and often dangerous map while unleashing powerful attacks. As action cards are used they open up new possibilities and empower the character’s battlecrests. Build up to decisive strikes or refocus to get powers back. Every character has a unique set of actions and preferred tactics, so no two battles play the same.
Shots ring out in the overgrown forest. A rugged pirate, festooned with weapons of war, stomps into view. He scans the nearby treeline with practiced rigor. In the gnarled canopy above, a celestial goddess calls for an ancestral blessing against this implacable foe. With a divine roar she drops to the ground below, swinging her ornate staff with the strength of a thousand lifetimes at her waiting target…
The Fellwoods Base Game includes two heroes, Akhena and Mutiny (and his minion, RIG), and the Fellwoods map. All in just 18 cards, packed in our little wallets. No additional components are needed to play.
The Fellwoods is a large, enchanted forest covering a remote, mostly unknow planet. Enormous, hulking trees, dense moss and vines, and shrouds of mist lock the secrets of the forest within. Wild Magic is very much alive here, protected by guardians and spirits.
Fellwoods Map Set: 6 Landmark cards
Akhena is cosmic energy personified. A font of ancient knowledge provides her with a flexibility that mere mortals lack. In battle she draws guidance from powerful ancestor spirits, giving her both durability and strength in equal measure. To defeat her is to defeat mortality itself, for what could be more deadly than a living goddess?
Akhena Hero set: 1 Hero, 1 Health, 4 Action cards.
Akhena AI Sheet: for solo play, requires Imperator expansion.
This rugged raider has seen better days, but that won't stop him. He's got a head full of schemes and an array of ill-gotten loot to keep him going. Wily and clever, Mutiny knows better than to pick a fair fight. The best battles are the ones that end in a single shot from afar with his clockwork RIG helping to pin the target down. Less fuss that way.
Mutiny Hero set: 1 Hero, 1 Health, 1 Minion, 3 Action cards.
Mutiny AI Sheet: for solo play, requires Imperator expansion.
- Kamibayashi (カミバヤシ)
- Hub
- 2
- 14+
- FR
- 5 min.
- 3760372234928
- Matagot
- Micro Game
- 2025-03-07
- 6.0
- 2025, March 7th
- Area Movement
- Actions
- Mouvements cachés
- japan
Kiri-Ai FR
With the cards, players advance or retreat in relation to the opponent or strike high or low, attempting to cause damage. Strike your opponent twice in order to win.
- Out-of-Stock
- Emanuele Briano
- Samuel Bouvant
- 0
- EN
- FR
- 0 min.
- 3760372235499
- Matagot
- Micro Game
- 6.0
- 2025, June 6th
- Out-of-Stock
- Kevin Ellenburg
- Fachri Maulana
- 1
- 2
- 8+
- FR
- 15 min.
- 3760372230913
- Matagot
- Button Shy
- 2023-04-07
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- Push Your Luck
- pattern building
- Travel and hobbies
- 1 livret de règles
- 18 cartes
Death Valley FR
Sunlight glaring through the windshield. Your favorite songs blasting through the speakers. Candy bar wrappers piled next to a warm drink in the cheap plastic cupholder. Your companion riding in the passenger seat, snapping pictures of landmarks as you settle into the hypnotic rhythm of the road. But be careful: this fun road trip could get dangerous as you drive through Death Valley.
- Ludovic Barbe
- Mathieu Collangettes
- 5
- 3
- 4
- 6
- 2
- 8+
- EN
- FR
- 10
- 3760372230562
- Matagot
- Micro Game
- 2023-11-17
- 170 x 118 x 8 mm
- 0.074 kg
- 100.0
- 24.50 x 40.50 x 18.00 cm
- in June 2024
- Bluff
- Guessing
- Push your luck
- microgame
- 95049080
PAN T'es mort FR
The last shall be first...
Make sure to be the last!!!
The game is separated into two phases.
Phase one is a trick-taking game with simultaneous card selection. First we check for ties. The tie numbers are gone and then the highest card wins. Cards are 1 to 6. Four times per card.
If after the first check we have a 1 card and a 6, then the 1 card wins the trick.
So now all keep the winning trick cards and we are ready for phase 2.
Phase 2 is Russian roulette, a game of chance. We have 6 cards (bullet cards) in the middle of the table, as a revolver. 5 empty chambers and one with a bullet.
On your turn (beginning with the player with the most cards from phase one):
You can draw a card (pull the trigger) or you can discard one card from that you collect before, to shuffle all open bullet cards back together and then draw one, you just spin the cylinder of the revolver, (no point to do it if you have to draw the first bullet)
or you can discard as many cards as alive players in the game to pass your turn to the next player.
When you draw we check if you die or live from the bullet card.
If you stay alive the game continues to the next player. If you die we shuffle the bullet cards and continue with the player with most cards.
Last man standing is the winner.
- Jason Glover
- Jason Glover, Loïc Billiau
- 3
- 4
- 2
- 10+
- FR
- 10-20 min.
- 3760146649828
- Matagot
- Button Shy
- 2022-04-08
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
- Bluff
- Push Your Luck
- memory
- cooking
- 18 cartes
- 1 Livret de règles
A table ! FR
- Felipe Galery, Gabriel Santana, Ingrid Spangler
- Andrew Bosley, Ingrid Spangler
- 4
- 8+
- FR
- 20
- 3760372230937
- Matagot
- Button Shy
- 2023-05-05
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- 2023, May 5th
- Deduction
- Bluff
- Police and investigation
- spies
- 1 livret de règles
- 18 cartes
Interceptor FR
Government officials are plotting to undermine democracy! They need to exchange documents and money in secret, but a pair of investigative journalists are getting suspicious of their activities. Will the intrepid reporters be able to expose the corruption before it's too late?
Two corrupt politicians need to exchange messages and dirty money while two investigators try to intercept their actions and publish them in the international media.
Winner of Button Shy's 18 identical cards challenge, Interceptor is a game for 4 people in pairs that will sit facing your partner.
The cards have two sides: money or message. Players must place one of their 5 cards with one side forward and make a pre-arranged secret code for their partner to place the same side forward. Corruptors should try to avoid investigations by placing the opposite side that their opponents put, while investigators want to put on the same side as their opponents.
After 4 cards on the table, they are all revealed and losers lose their cards. Whoever runs out of cards loses the game.
But there is one more thing. If you discover your opponent's code, you can say "Interceptor!" and make a guess. If you're wrong, you lose a card, if you get it right, you win the game instantly.
It is a fast and very fun game, great for playing several games in a row.
—description from the designer
Winner of Button Shy's 18 Card Challenge: Design a game with 18 identical cards.
- Dustin Dobson
- Martin Cobb
- 3
- 2
- 8+
- FR
- 15-30 min.
- 3760146649811
- Matagot
- Button Shy
- 2022-06-03
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 14.00 cm
- CN
- in December 2023
- Draft
- collection
- pattern building
- death
- 1 livret de règles
- 18 cartes
Skulls of Sedlec FR
The Black Plague and Hussite Wars have overcrowded the graveyard. Help the Bone Collector, a half-blind monk, by exhuming graves and arranging the skulls inside the crypt.
You are novice monks, competing to create the best arrangement of skulls.
- Chris Anderson
- Ben Toz, Oleksandr Grekhov
- 9
- 5
- 7
- 8
- 3
- 4
- 6
- 8+
- FR
- 10
- 3760146640603
- Matagot
- Button Shy
- 2022-12-02
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- in July 2024
- Deduction
- player elemination
- adult
- microgame
- 1 livret de règles
- 18 cartes
In Vino Morte (Multi) FR
In the first course, it was definitely in the soup. After that, it's not as clear. Perhaps in the Béarnaise sauce?
Regardles, two things are abundantly clear: someone is poisoning the guests at this party, and the wine that is being poured may be the last you ever taste.
In Vino Morte is a tiny little bluffing/deduction game.
In the game, the dealer will choose and distribute wine/poison cards and each player has an opportunity to keep theirs and drink it, or swap with another player. It's quick, fun and sneaky and works with a large group.
- Bruno Faidutti
- Gjermund Bohne
- 5
- 7
- 8
- 3
- 4
- 6
- 2
- 8+
- FR
- EN
- 0 min.
- 3760372232788
- Matagot
- Micro Game
- 2024-10-04
- 0.050 kg
- in October 2024
- Deduction
- Police and investigation
6 suspects FR-EN
6 suspects is a game of memory and logical deduction. A crime has been committed. Two hidden evidence cards are assigned to each one of the six suspects. Players look at evidence cards, one after the other, trying to be the first to find the culprit.
On a player’s turn, they take one of the 12 face-down evidence cards, look at it, and then place it back. Once every player has played at least four times, any player can announce that they think they know the culprit. All other players take one last turn looking at an evidence card. Then, all players simultaneously show, with their hand, which one of the six suspects they think is the culprit.
All evidence cards are then revealed. First, the effect of the swap card is applied, if possible. Then the total evidence is added up for every suspect. The suspect with the highest total evidence is the culprit, and every player who voted for them scores one point.
FR:
6 suspects est un jeu de mémoire et de déduction logique. Un crime a été commis. Deux cartes de preuves cachées sont attribuées à chacun des six suspects. Les joueurs examinent les cartes de preuves, l'une après l'autre, en essayant d'être les premiers à trouver le coupable.
À son tour de jeu, un joueur prend l'une des 12 cartes de preuve face cachée, la regarde, puis la remet en place. Une fois que tous les joueurs ont joué au moins quatre fois, n'importe quel joueur peut annoncer qu'il pense connaître le coupable. Tous les autres joueurs regardent une dernière fois une carte de preuve. Ensuite, tous les joueurs montrent simultanément, avec leur main, lequel des six suspects ils pensent être le coupable.
Toutes les cartes de preuves sont alors révélées. L'effet de la carte d'échange est d'abord appliqué, si possible. Ensuite, le total des preuves est additionné pour chaque suspect. Le suspect ayant le plus grand nombre de preuves est déclaré coupable et chaque joueur ayant voté pour lui marque un point.
- Johan Benvenuto
- Gricha German
- Yan Moussu
- Yan Moussu
- 3
- 4
- 2
- 6+
- FR
- 0 min.
- 3760372233990
- Matagot
- Micro Game
- 2024-11-22
- 0.060 kg
- 0.0
- 2024, November 22nd
- risk-taking
- speed
- Nature & Animals
- childhood
Coucou la Girafe FR
- Scott Allen Czysz
- Anastasia Khmelevska
- 3
- 4
- 2
- 8+
- FR
- 15 min.
- 3760372234881
- Matagot
- Button Shy
- 6.0
- 2025, February 7th
Forest Sky FR
Forest Sky is an 18-card hand management game where 2-4 players compete for the best 6-card scoring combination. Each card features a unique scoring rule, with players using both the 3 cards in their hand (“the sky”) and one of the shared card pools in play (“the “forest”) for final scoring. As players draw cards, they’ll fill the forests and shape the skies in their favor to win the game.
Contained in Casual Game Insider Magazine CGI#45(2023).
- Out-of-Stock
- Danny Devine, Paul Kluka, Steven Aramini
- Danny Devine, Loïc Billiau
- 3
- 4
- 1
- 2
- 8+
- FR
- 15-20 min.
- 3760146649774
- Matagot
- Button Shy
- 2022-04-08
- 77 x 110 x 10 mm
- 0.054 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
- in February 2024
- Co-op
- closed drafing
- layering
- City Building
- Territory Building
- 1 livret de règles
- 18 cartes
Sprawlopolis FR
- Danny Devine, Paul Kluka, Steven Aramini
- Danny Devine
- 3
- 4
- 1
- 2
- 8+
- FR
- 15-20 min.
- 3760146649866
- Matagot
- Button Shy
- 2022-09-02
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- in May 2025
- 1 livret de règles
- 18 cartes
Agropolis FR
Agropolis is a stand-alone expansion to Sprawlopolis, bringing the same card-laying, variable-scoring gameplay into a new setting: city blocks give way to orchards, wheat fields, livestock pens, and vineyards. As before, players draw three goal cards and then attempt to place cards one at a time to create a rural tableau that best satisfies those goals. New gameplay features help offset overly-powerful scoring combos and layer additional attributes onto certain types of terrain, providing even greater depth of gameplay without satisfying the original's signature elegance.
Agropolis can be played entirely on its own, but it can also combined with Sprawlopolis using special rules and goal cards provided in the combo pack mini-expansion.
- Out-of-Stock
- Chris Klimowski
- Giulia Campobello
- 1
- 2
- 8+
- FR
- 20 min.
- 3760146640115
- Matagot
- Button Shy
- 2024-07-05
- 100.0
- 24.50 x 40.50 x 14.00 cm
- 2024, July 5th
- Co-op
- Solo
- communication limits
- movies
Moving Pictures FR
The cameras are rolling on our newest blockbuster: Moving Pictures! This cooperative game for 2 players was designed by Chris Klimowski and is sure to be a big hit.
In Moving Pictures players take turns placing numbered scene cards from their hand into the shared Timeline row in hopes of getting all 6 cards in order. The catch? They can't speak or signal to each other, so they'll have to watch each other's play closely for clues. Each card also has an effect listed which can impact placement, swap cards around, or even allow players a rare opportunity to share information.
Getting it right once is a feat in itself but a full game of Moving Pictures is played over 3 Acts. The Timeline grows with each Act, making each round harder than the one before. Thankfully you also have access to 2 Deleted Scenes: if the round would end with scenes out of order, you can spend a Deleted Scene to hide one card. These Deleted Scenes don’t refresh, meaning that you only get 2 mistakes before the credits roll.
- Ian Walton
- Imaginaires
- Janette Ramos
- 3
- 4
- 1
- 2
- 8+
- EN
- FR
- 5 min.
- 3760372234966
- Matagot
- Micro Game
- 100.0
- 24.50 x 40.50 x 17.00 cm
- 2025, May 2nd
- puzzle
- Grid Coverage
Ukiyo FR-EN
In multi-player mode, players are aiming to complete the task on the last card left in their hand. In solo mode, players are aiming to complete increasingly hard puzzles which consist of combinations of two, three or four tasks.
Ukiyo takes just five minutes to play and is suitable for all ages.
- Dustin Dobson
- Marianne Waage, Marty Cobb
- 3
- 4
- 1
- 2
- 8+
- FR
- 20
- 3760372230999
- Matagot
- Button Shy
- 2023-06-02
- 105 x 75 x 5 mm
- 0.064 kg
- 100.0
- 24.50 x 40.50 x 14.00 cm
- 2023, December 1st
- Draft
- collection
- pattern building
- death
Skulls of Sedlec : Expansion Pack FR
Sedlec Ossuary, 16th Century AD.
The Black Plague and Hussite Wars have overcrowded the graveyard. Help the Bone Collector, a half-blind monk, by exhuming graves and arranging the skulls inside the crypt.
You are novice monks, competing to create the best arrangement of skulls.
Dig up graves from the graveyard to reveal cards, take cards into your hand to collect skulls, and arrange the cards from your hand into a stack. Whoever better honors the deceased’s last wishes will score more points.
The Bone Collector will then judge each player’s completed stack and declare one as the most exceptional.
—description from the publisher
Released in the June 2020 Board Game of the Month Club $20+ package.
Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game about a real life location.
- Danny Devine, Jason Tagmire, Steven Aramini
- Danny Devine
- 3
- 4
- 1
- 2
- 8+
- FR
- 15
- 3760372230975
- Matagot
- Button Shy
- 2023-05-05
- 105 x 75 x 3 mm
- 0.044 kg
- 100.0
- 18.50 x 41.50 x 16.00 cm
- 2023, December 1st
- Co-op
- Tile Placement
- layering
- City Building
- co-op
- solo
Mégalopolis Extensions Pack FR
With your team's careful guidance, the city and the countryside are expanding and converging. With everything growing at a breakneck pace, you are now tasked with managing the entire region!
A 6-card combo pack that allows you to combine Sprawlopolis and Agropolis.
Unlike the original rules for both standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 2 scoring conditions. Then, a 3rd card is drawn at random from the 6-card combo pack to reveal the 3rd and final scoring condition. A separate card from this pack is used as the starting tile, displaying 2 "blocks" from those terrains included in each game respectively.
On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 1 to discard. In this way, both game decks with run out at the same rate. End game occurs after the last 2 cards are drawn and played/discarded.
Players score for the largest 2 block groups from each game, lose points for individual roads, and score/lose points according to the 3 scoring condition cards.
—description from the publisher
- Danny Devine
- Jason Tagmire
- Steven Aramini
- Danny Devine
- 3
- 4
- 1
- 2
- 8+
- FR
- 0 min.
- 3760372231927
- Matagot
- Button Shy
- 2023-11-03
- 100.0
- 18.50 x 41.50 x 16.00 cm
- 2023, December 1st
- tile placment
- farming
- City Building
- Scott Almes
- Annie Wilkinson
- 1
- 8+
- FR
- 15 min.
- 3760372233327
- Matagot
- Button Shy
- 2024-11-01
- 100.0
- 40.50 x 24.50 x 17.00 cm
- 2024, November 1st
- Solo
- Nature & Animals
Food Chain Island - Expansions FR
On this forgotten island in a tiny corner of the ocean the animals are hungry! Your goal is to influence the wildlife - and arrange their meals - so there is only one animal left!
In this game, you will take as many turns as possible with a goal of only having one land animal card left on the table after starting with a grid of 16. On each turn, you must move one animal to eat another smaller, adjacent animal. If you cannot move an animal to eat another, the game ends.
—description from the publisher