- Dustin Dobson, Milan Zivkovic
- Dustin Dobson, Milan Zivkovic
- 1
- 8+
- FR
- 15 min.
- 3760372232672
- Matagot
- Button Shy
- 2024-02-02
- 80 x 110 x 15 mm
- 0.060 kg
- 2024, February 2nd
ROVE: Results-Oriented Versatile Explorer FR
In the far reaches of space where humankind still dares not go, a sturdy ROVE — short for Results-Oriented Versatile Explorer — is often deployed. You are one such unit. Unfortunately your navigation systems malfunctioned and you were forced to make a crash-landing on a hostile alien planet. Armed only with your array of movement-enhancing modules you’ll have to roll, stretch, shimmy, and bounce your way to safety and complete the mission before your power supply runs out…permanently.
ROVE is a solo spatial puzzle game. In each game of ROVE, the player will face a series of mishaps that can only be solved by arranging the 6 module cards in a specific pattern. Moving a module requires Movement Points gained by discarding cards from hand for the listed amount. Players may gain additional Points if their current module layout matches the pattern shown on the discarded card.
Each module costs 1 Movement Point per activation and uses its own unique movement style, such as only moving diagonally or pushing other modules a single space. Modules also have powerful single-use abilities that can help get players out of a tight spot. Properly timing these abilities -- as well as effectively using the limited number of Movement cards -- will help the player complete ROVE’s mission successfully.
- Mike Mullins
- Fabrice Weiss
- 1
- 12+
- FR
- 15-30 min.
- 3760146650474
- Matagot
- Button Shy
- 2023-03-03
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
Pentaquark FR
In Pentaquark, you are trying to give science a little helping hand by collecting the five quarks that form this particle at the detector of a massive particle collider. Move cards you need to the detector, discard others so they may come back as anti-quarks, and try to minimize the number of quarks scattered and lost. If too many cards are removed from the game, the Pentaquark has slipped through undetected once again!
- Scott Almes
- Annie Wilkinson
- 1
- 8+
- FR
- 15 min.
- 3760146649781
- Matagot
- Button Shy
- 2022-07-01
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
L'île des prédateurs FR
On this forgotten island in a tiny corner of the ocean the animals are hungry! Your goal is to influence the wildlife - and arrange their meals - so there is only one animal left!
- Scott Almes
- Christy Johnson
- 1
- 8+
- FR
- 15
- 3760372230487
- Matagot
- Button Shy
- 2023-07-07
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
Unsurmountable FR
In Unsurmountable, players will be tackling the rocky slopes of an ever-changing mountain. As the game unfolds, they must place the next piece of the path carefully in order to complete a route to the top while simultaneously meeting any additional goals for the round. It may sound like a walk in the park, but this puzzle has plenty of pitfalls to keep players on their toes.
Unsurmountable is the next title in our Simply Solo line, following Food Chain Island and Ugly Gryphon Inn. These titles were designed by Scott Almes for single-player only, focusing on elegant rules that create complex situations. Like the previous two games, Unsurmountable delivers a fun puzzle that’s sure to hit the table again and again.
- New
- Out-of-Stock
- Lucas Gentry
- Daniel Ido, Marty Cobb, Sara Beauvais
- 1
- 8+
- FR
- 10 min.
- 3760372230845
- Matagot
- Button Shy
- 2023-08-04
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
Spaceshipped
SpaceShipped — A solo space trading game of buying and selling resources, upgrading your ship, crew, and equipment, dealing with pirates, and making deals. A card game with over 30 random events, 4 types of ship, 4 sets of crew members, and 8 different pieces of equipment to install, all using only 18 cards packed neatly in a little wallet.
Your goal: Make enough money through your buying and selling of resources to be able to afford two very expensive exotic stones (three, if you're really daring). At the same time you're trying to do it, pirates are working hard to collect them as well. If they get to them first, or if your ship takes enough damage, you lose.
As if the pressure from the pirates wasn't enough, on each turn, you'll pilot your ship to different planets, experiencing random encounters, solar winds, and violent attacks. Spend too much time repairing your ship and the pirates will steal the crystals first, but don't repair your ship enough and it will likely be destroyed by these attacks. Hire the right crew, buy the right ship, fit your ship with the right equipment, and you just might make it out of the galaxy alive.
Released in the July 2019 Board Game of the Month Club $20+ package.
- Scott Almes
- Ardhialh
- 1
- 8+
- FR
- 20
- 3760146640481
- Matagot
- Button Shy
- 2022-11-25
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- 2023, April 14th
Ugly Gryphon Inn FR
A Solo Game by Scott Almes.
You own the only inn within a hundred miles: the questionable prestigious Ugly Gryphon Inn. Your patrons are rowdy and rude, but they are the only ones around. In order to keep the debt collectors at bay, but to do so you must manage some painfully particular, peculiar patrons.
In The Ugly Gryphon Inn, you’ll be tasked with managing your patrons’ various needs to ensure they all get a good night’s rest. Each turn, you’ll send one drowsy patron up to their room, then check to make sure all your patrons are sleeping soundly. If something’s irking them, they might raise a fuss, so keep an eye on what they need as you go. Afterwards, you’ll usher in more guests and keep an eye on the bar to make sure there’s no trouble. There’s never a moment to rest in The Ugly Gryphon Inn!
After you've run out of cards in the deck, then count how many patrons you have in the inn. Do not include patrons in the bar. If you have 7 or more patrons in the inn - you’ve won! If you have less than 7, then you have lost.
- New
- Out-of-Stock
- Scott Allen Czysz
- Valentina Segovia
- 1
- 12+
- FR
- 30 min.
- 3760372230982
- Matagot
- Button Shy
- 2023-10-06
- 80 x 110 x 15 mm
- 0.050 kg
- 100.0
- 2024, May 3rd
Count of the Nine Estates FR
Count of the Nine Estates is a 18-card reimplementation of Count of Nine.
Search your land for resources to build basic structures that will provide more resources. Use these structures and resources to build up your estates into a powerful economic force.
—description from the publisher
For Count of the Nine Estates, I did want to focus more on the experience. Looking back on Count of Nine, it seemed the player experience was a bit "on rails": once you pick a major structure to build, you are going to find the stuff you need to build that major structure. For Count of the Nine Estates, the player will have more freedom, and will have to make a couple strategic decisions during a match. So, I guess the "experience" I was going for CotNE is: a more strategic and "free" feeling compact, solo euro game.
—description from the designer
Count of the Nine Estates is a solo city building game played with 18 cards. Nine Estate cards are your targets to build: City Walls, a Cathedral, a Castle, and more. The other 9 cards make up the Structures deck which contains resources plus structures to be built. Play through the Structures deck in multiple rounds to build the structures needed that will enable you to build one or more of the Estates. The goal is to score the most victory points in the game, which is made up of 2 separate eras.
Victory points are awarded several ways:
Victory points marked on the Estate cards and some of the structure cards
+ 1 victory point for each structure built
+1 victory point for each duplicate structure built
-2 victory points for each round played
- New
- Xavier Davidson
- Jonathan Fisher
- 2
- 10+
- FR
- 15 min.
- 3760372230500
- Matagot
- Button Shy
- 2023-11-03
- 100.0
- 24.50 x 40.50 x 14.00 cm
- 2024, January 5th
Revolver Noir FR
It was supposed to be an easy job, investigating this abandoned mansion. Suddenly a shot rings out in the darkness, the bullet shattering the plaster behind you. Turns out someone is here as well, and only one of you is leaving alive.
Revolver Noir is game for two players that puts you in the shoes of a private eye stuck in a dark mansion with an unknown hostile. Using a combination of detective work and calculated shots in the dark, your goal is to track down your enemy and put an end to them – before they do the same to you.
Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game that doesn't use a table or surface.
Setup
Give one player all the John Doe cards, and the other all the Jane Doe cards.
Each player chooses one room in which to start, then places the rest of their cards behind it in their hand. The visible card is your current location.
The turn alternates between players. On your turn, you have Action Points, which you can spend to perform actions like moving, shooting, listening, setting traps, and use the room effect.
Use Room Effect
Most rooms in Revolver Noir have a unique effect, which can be used only while you are in that room. To trigger this effect, reveal your location, then follow the instructions on your room card.
Winning the Game
The objective is simple. To win, you’ll have to hit your opponent twice.
- New
- Out-of-Stock
- FR
- 0 min.
- 3760372231217
- Matagot
- Micro Game
- 2023-09-01
- 0.066 kg
- 100.0
- 24.50 x 40.50 x 15.00 cm
- 2023, September 1st
- John Kean
- Marty Cobb
- 2
- 8+
- FR
- 15-30 min.
- 3760372230968
- Matagot
- Button Shy
- 2023-06-02
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
Wonder Tales FR
A collection of old fairy tales has been torn apart. Pages from different stories are all mixed together and strewn about. Can you find the connections between the scattered characters to put their stories back together? Reunite the characters in clever ways to win the game!
Wonder Tales is a quick tile-laying set-collection micro-game for two players.
Each of the 17 game cards is double sided, with the same fairy tale character on both sides, but with different colored highlights.
Players take turns placing cards on a shared tableau with their color showing. Once the tableau is full, scores are tallied depending on which combinations of characters and/or colors lie adjacent to each player's cards.
A game consists of 2-3 rounds, with the tableau shape changing each round.
- New
- John du Bois
- Fabrice Weiss
- 2
- 8+
- FR
- 10-20 min.
- 3760146649798
- Matagot
- Button Shy
- 2022-10-14 00:00:00
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
Avignon FR
- Robin Gibson
- Robin Gibson
- 2
- 8+
- FR
- 30
- 3760146640672
- Matagot
- Button Shy
- 2022-11-04
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- 2023, April 14th
- Out-of-Stock
- Danny Devine, Paul Kluka, Steven Aramini
- Beth Sobel, Bryan Fischer, Loïc Billiau
- 2
- 8+
- FR
- 15
- 3760146649804
- Matagot
- Button Shy
- 2021-10-31
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
Circle the Wagons FR
- John Baluci
- Marty Cobb
- 2
- 8+
- FR
- 30
- 3760146640665
- Matagot
- Button Shy
- 2023-02-03
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- in October 2023
- Kevin Ellenburg
- Fachri Maulana
- 1
- 2
- 8+
- FR
- 15
- 3760372230913
- Matagot
- Button Shy
- 2023-04-07
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- in November 2023
Death Valley FR
Death Valley is a pocket-sized, push-your-luck, tableau building game for 1-2 players, with each traveler striving to assemble the best mix of cards in their Journey and Scrapbook in order to win the game.
Each turn, players will choose whether to assign a card to their Journey, or move cards from their Journey to their Scrapbook. Cards feature stars (points), special abilities (affect the value and position of cards), and some interesting facts about Death Valley.
Each card also has a hazard (Heat, Terrain, Flood or Animals) listed. Having 3 of the same Hazard visible in their tableau will cause the player to bust and lose all the progress in their Journey.
At the end of the game the player with the most stars in their Journey, plus any additional points from card abilities, is the winner.
Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game about a real life location.
Death Valley National Park is a beautiful desert landscape of extremes. Enjoy its life and scenery to build the best tableau of Death Valley attractions while also pushing your luck and being cautious of the desert heat and other hazards.
- Ludovic Barbe
- Mathieu Collangettes
- 5
- 3
- 4
- 6
- 2
- 8+
- EN
- FR
- 10
- 3760372230562
- Matagot
- Micro Game
- 2023-11-17
- 170 x 118 x 8 mm
- 0.074 kg
- 100.0
- 24.50 x 40.50 x 15.00 cm
PAN T'es mort FR
The last shall be first...
Make sure to be the last!!!
The game is separated into two phases.
Phase one is a trick-taking game with simultaneous card selection. First we check for ties. The tie numbers are gone and then the highest card wins. Cards are 1 to 6. Four times per card.
If after the first check we have a 1 card and a 6, then the 1 card wins the trick.
So now all keep the winning trick cards and we are ready for phase 2.
Phase 2 is Russian roulette, a game of chance. We have 6 cards (bullet cards) in the middle of the table, as a revolver. 5 empty chambers and one with a bullet.
On your turn (beginning with the player with the most cards from phase one):
You can draw a card (pull the trigger) or you can discard one card from that you collect before, to shuffle all open bullet cards back together and then draw one, you just spin the cylinder of the revolver, (no point to do it if you have to draw the first bullet)
or you can discard as many cards as alive players in the game to pass your turn to the next player.
When you draw we check if you die or live from the bullet card.
If you stay alive the game continues to the next player. If you die we shuffle the bullet cards and continue with the player with most cards.
Last man standing is the winner.
- Out-of-Stock
- Jason Glover
- Jason Glover, Loïc Billiau
- 3
- 4
- 2
- 10+
- FR
- 10-20 min.
- 3760146649828
- Matagot
- Button Shy
- 2022-04-08
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
A table ! FR
- New
- Felipe Galery, Gabriel Santana, Ingrid Spangler
- Andrew Bosley, Ingrid Spangler
- 4
- 8+
- FR
- 20
- 3760372230937
- Matagot
- Button Shy
- 2023-05-05
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- 2023, May 5th
Interceptor FR
Two corrupt politicians need to exchange messages and dirty money while two investigators try to intercept their actions and publish them in the international media.
Winner of Button Shy's 18 identical cards challenge, Interceptor is a game for 4 people in pairs that will sit facing your partner.
The cards have two sides: money or message. Players must place one of their 5 cards with one side forward and make a pre-arranged secret code for their partner to place the same side forward. Corruptors should try to avoid investigations by placing the opposite side that their opponents put, while investigators want to put on the same side as their opponents.
After 4 cards on the table, they are all revealed and losers lose their cards. Whoever runs out of cards loses the game.
But there is one more thing. If you discover your opponent's code, you can say "Interceptor!" and make a guess. If you're wrong, you lose a card, if you get it right, you win the game instantly.
It is a fast and very fun game, great for playing several games in a row.
—description from the designer
Winner of Button Shy's 18 Card Challenge: Design a game with 18 identical cards.
- Dustin Dobson
- Martin Cobb
- 3
- 2
- 8+
- FR
- 15-30 min.
- 3760146649811
- Matagot
- Button Shy
- 2022-06-03
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 14.00 cm
- in December 2023
Skulls of Sedlec FR
The Black Plague and Hussite Wars have overcrowded the graveyard. Help the Bone Collector, a half-blind monk, by exhuming graves and arranging the skulls inside the crypt.
You are novice monks, competing to create the best arrangement of skulls.
- Chris Anderson
- Ben Toz, Oleksandr Grekhov
- 9
- 5
- 7
- 8
- 3
- 4
- 6
- 8+
- FR
- 10
- 3760146640603
- Matagot
- Button Shy
- 2022-12-02
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- in July 2024
In Vino Morte FR
In the first course, it was definitely in the soup. After that, it's not as clear. Perhaps in the Béarnaise sauce?
Regardles, two things are abundantly clear: someone is poisoning the guests at this party, and the wine that is being poured may be the last you ever taste.
In Vino Morte is a tiny little bluffing/deduction game.
In the game, the dealer will choose and distribute wine/poison cards and each player has an opportunity to keep theirs and drink it, or swap with another player. It's quick, fun and sneaky and works with a large group.
- New
- Out-of-Stock
- Bruno Faidutti
- EN
- FR
- 0 min.
- 3760372232788
- Matagot
- Micro Game
- 100.0
- 24.50 x 40.50 x 14.00 cm
- in October 2024
6 suspects FR-EN
6 suspects is a game of memory and logical deduction. A crime has been committed. Two hidden evidence cards are assigned to each one of the six suspects. Players look at evidence cards, one after the other, trying to be the first to find the culprit.
On a player’s turn, they take one of the 12 face-down evidence cards, look at it, and then place it back. Once every player has played at least four times, any player can announce that they think they know the culprit. All other players take one last turn looking at an evidence card. Then, all players simultaneously show, with their hand, which one of the six suspects they think is the culprit.
All evidence cards are then revealed. First, the effect of the swap card is applied, if possible. Then the total evidence is added up for every suspect. The suspect with the highest total evidence is the culprit, and every player who voted for them scores one point.
FR:
6 suspects est un jeu de mémoire et de déduction logique. Un crime a été commis. Deux cartes de preuves cachées sont attribuées à chacun des six suspects. Les joueurs examinent les cartes de preuves, l'une après l'autre, en essayant d'être les premiers à trouver le coupable.
À son tour de jeu, un joueur prend l'une des 12 cartes de preuve face cachée, la regarde, puis la remet en place. Une fois que tous les joueurs ont joué au moins quatre fois, n'importe quel joueur peut annoncer qu'il pense connaître le coupable. Tous les autres joueurs regardent une dernière fois une carte de preuve. Ensuite, tous les joueurs montrent simultanément, avec leur main, lequel des six suspects ils pensent être le coupable.
Toutes les cartes de preuves sont alors révélées. L'effet de la carte d'échange est d'abord appliqué, si possible. Ensuite, le total des preuves est additionné pour chaque suspect. Le suspect ayant le plus grand nombre de preuves est déclaré coupable et chaque joueur ayant voté pour lui marque un point.
- Jamey Stegmaier
- 1
- 2
- FR
- 0-20 min.
- 3760146650628
- Matagot
- Micro Game
- 2023-03-31
- 0.055 kg
- 100.0
- 2023, March 31st
- Out-of-Stock
- Danny Devine, Paul Kluka, Steven Aramini
- Danny Devine, Loïc Billiau
- 3
- 4
- 1
- 2
- 8+
- FR
- 15-20 min.
- 3760146649774
- Matagot
- Button Shy
- 2022-04-08
- 77 x 110 x 10 mm
- 0.054 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
- in February 2024
Sprawlopolis FR
- Out-of-Stock
- Danny Devine, Paul Kluka, Steven Aramini
- Danny Devine
- 3
- 4
- 1
- 2
- 8+
- FR
- 15-20 min.
- 3760146649866
- Matagot
- Button Shy
- 2022-09-02
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
Agropolis FR
Agropolis is a stand-alone expansion to Sprawlopolis, bringing the same card-laying, variable-scoring gameplay into a new setting: city blocks give way to orchards, wheat fields, livestock pens, and vineyards. As before, players draw three goal cards and then attempt to place cards one at a time to create a rural tableau that best satisfies those goals. New gameplay features help offset overly-powerful scoring combos and layer additional attributes onto certain types of terrain, providing even greater depth of gameplay without satisfying the original's signature elegance.
Agropolis can be played entirely on its own, but it can also combined with Sprawlopolis using special rules and goal cards provided in the combo pack mini-expansion.
- Chris Klimowski
- Giulia Campobello
- 1
- 2
- 8+
- FR
- 20 min.
- 3760146640115
- Matagot
- Button Shy
- 100.0
- 24.50 x 40.50 x 14.00 cm
- 2024, July 5th
Moving Pictures FR
The cameras are rolling on our newest blockbuster: Moving Pictures! This cooperative game for 2 players was designed by Chris Klimowski and is sure to be a big hit.
In Moving Pictures players take turns placing numbered scene cards from their hand into the shared Timeline row in hopes of getting all 6 cards in order. The catch? They can't speak or signal to each other, so they'll have to watch each other's play closely for clues. Each card also has an effect listed which can impact placement, swap cards around, or even allow players a rare opportunity to share information.
Getting it right once is a feat in itself but a full game of Moving Pictures is played over 3 Acts. The Timeline grows with each Act, making each round harder than the one before. Thankfully you also have access to 2 Deleted Scenes: if the round would end with scenes out of order, you can spend a Deleted Scene to hide one card. These Deleted Scenes don’t refresh, meaning that you only get 2 mistakes before the credits roll.
- Dustin Dobson
- Marianne Waage, Marty Cobb
- 3
- 4
- 1
- 2
- 8+
- FR
- 20
- 3760372230999
- Matagot
- Button Shy
- 2023-06-02
- 105 x 75 x 5 mm
- 0.064 kg
- 2023, December 1st
Skulls of Sedlec : Expansion Pack FR
Sedlec Ossuary, 16th Century AD.
The Black Plague and Hussite Wars have overcrowded the graveyard. Help the Bone Collector, a half-blind monk, by exhuming graves and arranging the skulls inside the crypt.
You are novice monks, competing to create the best arrangement of skulls.
Dig up graves from the graveyard to reveal cards, take cards into your hand to collect skulls, and arrange the cards from your hand into a stack. Whoever better honors the deceased’s last wishes will score more points.
The Bone Collector will then judge each player’s completed stack and declare one as the most exceptional.
—description from the publisher
Released in the June 2020 Board Game of the Month Club $20+ package.
Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game about a real life location.
- Danny Devine, Jason Tagmire, Steven Aramini
- Danny Devine
- 3
- 4
- 1
- 2
- 8+
- FR
- 15
- 3760372230975
- Matagot
- Button Shy
- 2023-05-05
- 105 x 75 x 3 mm
- 0.044 kg
- 2023, December 1st
Mégalopolis Extensions Pack FR
With your team's careful guidance, the city and the countryside are expanding and converging. With everything growing at a breakneck pace, you are now tasked with managing the entire region!
A 6-card combo pack that allows you to combine Sprawlopolis and Agropolis.
Unlike the original rules for both standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 2 scoring conditions. Then, a 3rd card is drawn at random from the 6-card combo pack to reveal the 3rd and final scoring condition. A separate card from this pack is used as the starting tile, displaying 2 "blocks" from those terrains included in each game respectively.
On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 1 to discard. In this way, both game decks with run out at the same rate. End game occurs after the last 2 cards are drawn and played/discarded.
Players score for the largest 2 block groups from each game, lose points for individual roads, and score/lose points according to the 3 scoring condition cards.
—description from the publisher
- FR
- 0 min.
- 3760372231927
- Matagot
- Button Shy
- 2023-11-03
- 100.0
- 18.50 x 41.50 x 16.00 cm
- 2023, December 1st