Following a mutiny aboard his ship, Long John Silver is held prisoner by his crew, and he is the only person who holds the secret to the treasure’s location on the island. You have two options: embody a pirate as you scour the far corners of the island to find the treasure, or become Long John Silver and lead the others astray while you escape and retrieve the treasure for yourself
"In her youth, Brama had a dream. A dream of a new city. A new home. Safe from the Nameless forever. But only terror lurks in the depths..."
Aeon's End: The Descent is a standalone experience within the exciting world of Aeon's End, utilizing the familiar shuffle-free deck-building game system with a replayable narrative experience about the founding of Gravehold!
Almost Innocent is a co-operative deduction game with a progressive story in which your teammates must work together across different scenarios to prove your innocence. Each one of you has been accused of various crimes that you didn't commit, and you'll have to uncover the truth throught a campaign divided into 3 acts. While being linked narratively, each scenario can be played individually, and there's no obligation to play them in the campaign's order.
Each scenario come as a 6x6 grid, in which you can find different types of colored boxes. Each box's color corresponds to a type of proof, and at the beginning of the game, each player will draw a card for each type of proof on the grid. This combination of cards is your neighbour's solution, so each player will be responsible for the solution of another player. Turn after turn, each player asks select questions that will help not only them, but everyone else playing as well. The goal is to find out your solution before you run out of questions, as you only have a limited number of questions to ask before the scenario ends!
At the end of the scenario, the players announce what they think their solution is. If everyone is right, you've won. If not, it looks like your group has lost...
Almost Innocent is higly modular: each scenario has 3 difficulty levels, to accomodate every type of players, from newcomers to experienced veterans of deduction games.
As you progress throught the scenarios, you'll unlock different modules. After all, each one of you is a character in their own right, it's only fair that you may have you very own powers...
As a team of wildlife rangers, your mission is to ensure the well-being of different species in your wildlife reserve while protecting them from potential threats. In The Peak Team, a cooperative game by Scott Almes, 2-5 rangers work together to complete a variety of challenging tasks before running out of actions!
Toujours Plus ! Poursuivez la défense de Gravehold avec de nouveaux héros. Mais une nouvelle Némésis vous attend. Renouvelez votre expérience de jeu avec de nouveaux sorts! Gameplay
Gravehold reste le dernier bastion du Monde Qui Fut. Tandis que les attaques des Sans-Noms s'intensifient, un étrange groupe de survivants émerge du vide lui-même. Incarnent-ils le salut de Gravehold ou sa perte ? Apprenez à connaître ces nouveaux personnages afin d’en tirer le meilleur parti.
De nouvelles Némésis font leur apparition ! Envoyées pour attaquer ce qu'il reste de Gravehold, deux créatures mortelles sont à l'assaut de la ville ! L'une d'entre elles est un monstre de destruction pure, l'autre est un ancien allié corrompu. Et quand l'un des mages de la brèche succombe à la traîtrise, c'est tout Gravehold qui se retrouve une nouvelle fois en danger.
Promos from the Aeon's End Legacy campaign, that were not labeled "Kickstarter Exclusive" went into the Buried Secrets expansion. This Expansion provides content for existing Aeon's End games but is not to be used in the Aeon's End Legacy campaign.
OKKO – Voyage Légendaire est un jeu coopératif dans lequel les joueurs devront prendre la tête du groupe de chasseurs d’Oni dirigé par Okko et parcourir les différentes régions de Pajan.
Ils devront collecter un maximum d’indices afin de démasquer les créatures maléfiques qui se cachent au sein de la cour de l’empereur !
Combattez les Némésis! Protégez Gravehold des envahisseurs! Aeon's End est un jeu immersif qui vous fera découvrir un monde fantasy post-apocalyptique.
As a team of wildlife rangers, your mission is to ensure the well-being of different species in your wildlife reserve while protecting them from potential threats. In The Peak Team, a cooperative game by Scott Almes, 2-5 rangers work together to complete a variety of challenging tasks before running out of actions!
Stand-alone expansion of the solo & co-op card-battler that gives you the feeling of competitive TCG's. Play 1-off games or try the new mini-campaigns of 4 connected games for a "rogue-like" experience.
Astro Knights is a cooperative deck building game where your deck is never shuffled. Your goal is to defeat the Boss before it destroys your team or the Homeworld you’re defending.
Promos from the Aeon's End: The New Age campaign, that were not labeled "Kickstarter Exclusive" went into The Ancients expansion. This Expansion provides content for existing Aeon's End games.
The cards from this expansion are numbered TA-001 through TA-086. This includes:
- Mazra + Research Breach Marker - Qu + Form Token - The Wanderer nemesis + Divider - 49 Player Cards - 10 Randomizer Cards - 10 Treasure Cards - 17 Nemesis Cards
Aeon's End: Shattered Dreams is an expansion for the cooperative deckbuilding game Aeon's End: The New Age. This expansion features one new nemesis and one new breach mage, as well as new gems, relics, spells, and minions.
The cards from this expansion are numbered SD-001 through SD-106. This includes:
Skytear Horde: Monoliths is stand-alone expansion to Skytear Horde, the lane-based card battler in which one or two players fight against the horde of monsters controlled by the game.
Players say Skytear Horde gives them the feeling of playing a solo or cooperative version of competitive card battlers such as Keyforge, Hearthstone, or Magic: the Gathering.
In the six lanes of the battlefield monsters attack your castle while beyond the enemy line smaller minions pillage your resources, forcing you to discard cards from your deck each turn.
You lose the battle if your castle is destroyed or your deck runs out of cards.
You win if you destroy the portal spawning the monsters and the epic monster leading the horde.
There are many interesting choices on the tactical and strategic level: strike a balance between defending and counter-attacking but also fighting the minions pillaging your deck and the monsters destroying your castle.
While you juggle all these decisions you also have to be careful not to run out of cards, as the principal way to draw new cards is to destroy monsters!
Skytear Horde is really quick to setup, play, and store away. There are 3 difficulty levels suitable for complete beginners and veterans alike.
In just a few seconds you can restart a new game giving it a strong “just one more try” aspect.
Out of the retail box there are 3 ready-made alliance decks with different play styles and 3 horde decks with their own boss. All decks can be mixed and customized to provide additional combinations.
Monoliths features a revised rulebook and streamlined gameplay that improves upon the original thanks to the direct interaction between the designers and thousands of players.
In Monoliths there are many new themes and mechanics refreshing the game on all the fronts. For the horde, the "Charge" keyword brings the minion into the lanes for one turn threatening your castle while "Reinforce X" makes the weaker minions stronger. The 4 new hordes also features unique strategies and play-styles: for instance the Sinklings conceal themselves entering play face-down, while the Broods will fill the backline with Brood tokens that are essentially additional minions!
For the alliance, not even contemplating the four new pre-made decks, one fundamental change is that you must exhaust an ally in order to move it, giving even more meaning and depth to the positioning of your allies. Cards are also designed with more potential combo's than ever, allowing for the power level to reach higher ceiling... something that you absolutely need given the brand new difficulty system that is designed around 3 variations of every single horde card, at 3 different power levels.
Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age, which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.
Get on board a state-of-the-art submarine and team-up! Every role is important and the confrontation is merciless. Be organized and communicative! Because a Captain is nothing without his crew: the First Mate, the Radio Operator, and the Engineer!
Out-of-Stock
Markus Müller (I), Reiner Stockhausen, Wolfgang Dirscherl
It is 1598, and you have settled in the middle of France in the city of Orléans on the Loire. Your goal is clear: Build a cathedral in Orléans — all of you together because only together can you meet this challenge!
In the co-operative game The Cathedral of Orléans, players will recruit followers familiar from Orléans to take actions — knights, craftsmen, scholars, traders, and monks — but these followers are divided between two pouches, so the question you will constantly face: From which pouch should I draw to get the desired tile? You will want to remember which tiles go into which bag at the end of the round, dividing duties between one another in order to work out your strategy together as effectively as possible.
Time is always a pressing issue. The cathedral must be completed in the third round at the latest, and if a tile can no longer be placed elsewhere with an action, it must go into the bell tower, with that tower's toll ending the round.
Special highlight: You build a real, three-dimensional cathedral!
When you signed on as storyboard editors, you never expected a mess like this. Panels all out of order, some missing entirely, and you're not even allowed to talk on the job? You're pretty sure that's not what "silent film" means. Somehow, you'll need to rework all this into a movie that makes sense. But with the animation budget quickly running out, there's little room for error...
The cameras are rolling on our newest blockbuster: Moving Pictures! This cooperative game for 2 players was designed by Chris Klimowski and is sure to be a big hit.
In Moving Pictures players take turns placing numbered scene cards from their hand into the shared Timeline row in hopes of getting all 6 cards in order. The catch? They can't speak or signal to each other, so they'll have to watch each other's play closely for clues. Each card also has an effect listed which can impact placement, swap cards around, or even allow players a rare opportunity to share information.
Getting it right once is a feat in itself but a full game of Moving Pictures is played over 3 Acts. The Timeline grows with each Act, making each round harder than the one before. Thankfully you also have access to 2 Deleted Scenes: if the round would end with scenes out of order, you can spend a Deleted Scene to hide one card. These Deleted Scenes don’t refresh, meaning that you only get 2 mistakes before the credits roll.
L’Incal recèle la puissance de l’univers. C’est pourquoi tout le monde cherche à se l’approprier. John Difool et ses compagnons s’engagent dans une course-poursuite à travers les planètes pour échapper à d’impitoyables ennemis aux intentions funestes. Arriveront-ils à percer les secrets de l’Incal avant de succomber ? Du succès de leur quête dépend le sort des galaxies.
Explorers of the Woodlands is a forest-themed cooperative dice game / dungeon crawler for 1 to 4 players. It combines all the best of tile placement, exploration, rolling dice and bashing monsters in a gorgeous setting, and comes with a fastpaced classic game mode and a campaign mode.
Gameplay: In classic game mode, players will explore a forest of over 20 tiles. At the end of each forest, a boss will spawn and the players will have to defeat it to win the game!
During the Exploration phase, each player adds one tile to the Forest, making it bigger and bigger. During the Adventure phase, each player will play their character in turn order. The active player rolls 4 hero dice and places them on their hero board to select and know what actions can be performed for the turn.
Depending on the dice results, players get moves, special actions and unique abilities! Loot cards acquired while killing monsters or found in the forest and during events will also help the heroes reach their goal!
In addition to the classic game mode, a 5-6 mission campaign will be added to the game for even greater replay value.
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?
Having developed dream cities in Sprawlopolis, it's now time to set your sights on the rolling countryside, where farm, ranches, and roads intermingle master plan, as ever, seems just out of reach.
Agropolis is a stand-alone expansion to Sprawlopolis, bringing the same card-laying, variable-scoring gameplay into a new setting: city blocks give way to orchards, wheat fields, livestock pens, and vineyards. As before, players draw three goal cards and then attempt to place cards one at a time to create a rural tableau that best satisfies those goals. New gameplay features help offset overly-powerful scoring combos and layer additional attributes onto certain types of terrain, providing even greater depth of gameplay without satisfying the original's signature elegance.
Agropolis can be played entirely on its own, but it can also combined with Sprawlopolis using special rules and goal cards provided in the combo pack mini-expansion.
Des hordes de monstres attaquent le monde de Skytear et les héros légendaires des quatre royaumes ont forgé une alliance pour repousser la menace commune. Skytear Horde est un jeu de cartes dans lequel un ou deux joueurs se battent contre la horde de monstres contrôlée par le jeu. Dans le mode compétitif, un joueur contrôle la horde tandis que deux joueurs au maximum se battent ensemble pour former l'alliance.
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Catherine Mollica, Jean-François Rochas, Christian Martinez
"Vous devez mettre en œuvre des évolutions dans la ville pour faire disparaitre toutes les nuisances existantes mais aussi faire suffisamment progresser 3 des 5 indicateurs clés. Pour atteindre cet objectif, vous sélectionnerez et affecterez des experts à la réalisation des évolutions. Mais ces experts devront également être utilisés pour gérer des crises qui, si elles s’accumulent, feront perdre la partie. Chacun d’entre vous se verra affecter des pouvoirs particuliers (rôles) et pourra avoir accès à des bons plans pour vous aider à accomplir votre mission commune. Les joueurs gagnent tous ensemble ou perdent tous ensemble"
Christian Grussi, Cyril Puig, Eric Nieudan, Khelren, Maxime Le Dain, Nicolas « Gulix » Ronve, Pierre Pradal, Sandy Julien, Tristan Lhomme
This supplement for Tribute - Playing with the Devil contains 11 Diableries, including 2 in "large format". On the program: science fiction, medieval fantasy, fantasy, a trip to Toontown and the chance to play as a dinosaur, a superhero or a rock star. It's the perfect way to spend a wild evening!
It consists in 3 adventures where 5-6 character are met in a room, without knowing each other, they will have to find the Exit, resolving several kind of tests: logical, deduction, jigsaw. But be careful!! they can die while they are trying to find the way out!!
There are more than 90 cards in each adventure.
Each card have also a combination number so you can combine any two cards (objects, characters) and see what happen.
The game mixes several kind of mechanics and keep the players in suspense till the end of the game.
Although you can play alone, it's easier to play with more people to help each other.
Each adventure has a difficulty level from 1 to 10.
Each game takes from 90 to 120 minutes and there are 2 ways of playing.
Play with chronometer: game ends when time runs up (90 minutes). Play with no chronometer: we really suggest this way as you will enjoy better what's happening in the adventure .
Jackhammers chattering, trucks beeping, engines roaring, the sounds of construction are everywhere. Sprawlopolis is growing and YOU are in charge of it all. The last team of planners couldn't cut it, so the city turned to your team, the best of the best. If anyone can turn this tiny town into a thriving civic center it's you.
A mini expansion consisting of four additional Visitor cards; two summer (Wedding Party and Volunteer Crew) and two winter (Caravan and Guest Speakers), originally made available exclusively to backers of the Kickstarter project, but now included in Viticulture Essential Edition. These cards potentially provide extra options otherwise not available in the base game.
Gravehold reste le dernier bastion duMonde Qui Fut.Tandis que les attaques des Sans-Nom ss'intensifient, un étrange groupe de survivants émerge du vide lui-même.Incarnent-ils le salut de Gravehold ou sa perte? Apprenez à connaître ces nouveaux personnages afin d’en tirer le meilleur parti
Endossez le rôle du Diable et proposez aux joueurs une partie de cartes dont l’enjeu est leur âme ! Leur objectif : vous distraire en vivant au travers de leurs Avatars la meilleure histoire possible ! Chaque joueur a le pouvoir d’influer sur la Diablerie (scénario) à son envie en l’enrichissant avec son imaginaire. Grâce aux règles inspirée du Blackjack, ils vont prendre des risques pour parvenir à dénouer le fil de l’intrigue dont vous seul connaissez la révélation. Chaque Diablerie est non seulement une aventure mais aussi un univers à part entière : embarquez pour de la science-fiction, de l’action, du thriller, du western, du fantastique ou du steampunk !
Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.
Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have six years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach the end of the influence track. The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.
The Viticulture core game is required to play the Viticulture World expansion. Other expansions are compatible with this expansion.
In the Pocket Detective game series, players take the role of investigators trying to get to the bottom of tangled cases and mysterious stories. Gather clues, interrogate suspects, perform arrests and identify evidence to successfully solve the case.
On their turn, each player chooses an available card to investigate. These cards can represent a Clue, a Location, Witness Interrogation, Special Action, Arrest of a Suspect, etc. Players will discover what actually happened by investigating leads on these cards. The objective is to solve a case in a minimum number of turns.
Pocket Detective Season 1 includes three cooperative card-based cases which will test your deduction for 1-6 players, ages 10+. Test your investigative skills with three criminal cases: “Murder at the University,” “Dangerous Liaisons,” and “Time is Running Out.”