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The last shall be first...
Make sure to be the last!!!

The game is separated into two phases.

Phase one is a trick-taking game with simultaneous card selection. First we check for ties. The tie numbers are gone and then the highest card wins. Cards are 1 to 6. Four times per card.

If after the first check we have a 1 card and a 6, then the 1 card wins the trick.

So now all keep the winning trick cards and we are ready for phase 2.

Phase 2 is Russian roulette, a game of chance. We have 6 cards (bullet cards) in the middle of the table, as a revolver. 5 empty chambers and one with a bullet.

On your turn (beginning with the player with the most cards from phase one):
You can draw a card (pull the trigger) or you can discard one card from that you collect before, to shuffle all open bullet cards back together and then draw one, you just spin the cylinder of the revolver, (no point to do it if you have to draw the first bullet)
or you can discard as many cards as alive players in the game to pass your turn to the next player.

When you draw we check if you die or live from the bullet card.
If you stay alive the game continues to the next player. If you die we shuffle the bullet cards and continue with the player with most cards.

Last man standing is the winner.

  • MATMCG002056
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The last shall be first...
Make sure to be the last!!!

The game is separated into two phases.

Phase one is a trick-taking game with simultaneous card selection. First we check for ties. The tie numbers are gone and then the highest card wins. Cards are 1 to 6. Four times per card.

If after the first check we have a 1 card and a 6, then the 1 card wins the trick.

So now all keep the winning trick cards and we are ready for phase 2.

Phase 2 is Russian roulette, a game of chance. We have 6 cards (bullet cards) in the middle of the table, as a revolver. 5 empty chambers and one with a bullet.

On your turn (beginning with the player with the most cards from phase one):
You can draw a card (pull the trigger) or you can discard one card from that you collect before, to shuffle all open bullet cards back together and then draw one, you just spin the cylinder of the revolver, (no point to do it if you have to draw the first bullet)
or you can discard as many cards as alive players in the game to pass your turn to the next player.

When you draw we check if you die or live from the bullet card.
If you stay alive the game continues to the next player. If you die we shuffle the bullet cards and continue with the player with most cards.

Last man standing is the winner.

Approx. Weight 0.080000 kg

Product Details

MATMCG002056

Data sheet

AUTHOR(S)
Ludovic Barbe
ARTIST(S)
Mathieu Collangettes
PLAYERS COUNT
2
3
4
5
6
FROM AGE
8+
LANGUAGES
EN
FR
DURATION IN MINUTES
10
BARCODE / ISBN
3760372230562
PUBLISHER
Matagot
COLLECTION
Micro Game
DATE DE SORTIE
2023-11-17
SIZE OF THE GAME BOX
170 x 118 x 8 mm
WEIGHT OF THE GAME BOX
0.074 kg
PCB
100.0
CARTON SIZE
24.50 x 40.50 x 18.00 cm
AVAILABILITY
in June 2024
GAME MECHANICS
Bluff
Guessing
Push your luck
THEME
Pocket
microgame
HS CODE
95049080
Sirlin Games
Inside Up Games Cover Artwork