BEST-SELLING GAMES
- 2
- 8+
- EN
- FR
- 10-30 min.
- 713929404100
- PureArts
- Assassin's Creed: Valhalla Orlog Dice Game
- 2021-12-10
- 230 x 265 x 55 mm
- 0.700 kg
- 10.0
- 28.20 x 46.80 x 28.30 cm
- CN
- Fantasy
- History
- 2 sets de 6 dés
- 2 sets de 25 jetons faveur de Dieu
- 2 sets de 20 cartes faveur de Dieu
- 2 bols
- 1 pièce
- 1 guide de jeu
- 2 aides faveur de Dieu
Assassin's Creed: Valhalla Orlog Dice Game FR-EN
Players roll dice to generate attacks and acquire tokens for God favors - using a combination of both during attacks and for regaining health. Players cast their dice 3 times a round until resolution. Play continues until one player has lost all Health stones.
Will you earn the favor of the Gods and receive their blessings to win? There’s only one way to find out.
- Kristian Amundsen Østby, Anna Wermlund, Eilif Svensson, Helge Meissner
- Dan Roff, Gjermund Bohne, Martin Mottet
- 4
- 1
- 2
- 3
- 14+
- EN
- 60-90 min.
- 7090044370231
- APORTA GAMES AS
- Revive
- 2022-10-31
- 295 x 295 x 70 mm
- 2.850 kg
- 5.0
- 31.50 x 39.50 x 32.00 cm
- CN
- in February 2023
- tech trees
- network building
- Variable Player Powers
- SciFi
- Civilization
- 4 Player Boards
- 6 Tribe Boards
- 12 Machine Track Markers
- 24 Starting Citizen Cards
- 80 Progress Markers
- 16 Resource Markers
- 10 Artifact Cards
- 4 Player Aid Cards
- 4 Switch Tokens
- 20 Small Buildings (5 for each player color)
- 12 Large Buildings (3 for each player color)
- 28 Population Figures (7 for each player color)
- 8 Pawns (2 for each player color)
- 2 Action Cubes
- 39 Citizen Cards
- 30 Campaign Deck
- 1 End Game Tile
- 8 Minor Artifact Tiles
- 12 Major Artifact Tiles
- 28 Crate Tokens
- 30 Machine Tokens
- 48 Slot Module Tokens
- 28 Energy Markers
- 5 Starting Area Tiles
- 5 Large Location Tiles
- 25 Area Tiles
- 1 Board
Revive EN
Revive civilization, 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe's forgotten technologies.
--
Revive is a game for 1-4 players with asymmetric player powers, highly variable setup, and no fighting or direct conflict. Playing through the 5-part campaign unlocks additional contents, and once all contents have been unlocked, the game can be replayed indefinitely.
--
At the beginning of the game, each player gets a set of citizen cards, a tribe board, as well as a huge dual-layer player board. The tribe board shows your unique tribe ability and the ancient technologies that you may relearn during the game. The dual-layer player board is where you place your custom machines and upgrade your card slots.
A main goal of the game is to reach and populate the large ancient sites. These ancient locations are randomized, and as they are important sources of victory points, they will shape your strategy differently each game.
On your turn you take two actions:
Play a card (its effect is determined by which card slot you use)
Explore (reveal an area tile and recruit a new citizen card)
Populate (populate an ancient location to learn a new technology)
Build factory (the adjacent terrains determine which machine tracks you advance)
In addition you may use power to activate any number of your machines, modifying your actions.
Instead of taking two actions you may Hibernate. This will circulate your cards, moving your played cards to your resting area, and releasing the cards in your resting area back to you. In addition you regain your used power, so that you may activate your machines again.
The multi-use cards play an important role: Each card shows a resource ability (on the top) and a special ability (on the lower part). Playing a card in one of your top slots activates the resource action; In a lower slot you activate the special ability. You may install slot modules in the card slots, and these are activated whenever you play a card matching its color. It is possible to find combinations that lets you chain cards, triggering several slot modules and abilities in one action.
Building factories harness the power of the surrounding terrains, advancing your marker on one of three machine tracks. This may unlock machines that can be activated, using energy.
Reaching certain milestones lets you take an artifact from the main board. Each artifact boosts one of the three scoring categories on your personal scoring card.
The game ends when all artifacts have been taken, and the player with the most points wins.
- Jay Cormier
- Matt Kindt
- 5
- 3
- 4
- 2
- 12+
- EN
- 60 min.
- 0627987406214
- OFF THE PAGE GAMES
- MIND MGMT
- 2021-07-23
- 242 x 318 x 85 mm
- 1.702 kg
- 6.0
- 53.00 x 53.00 x 26.00 cm
- CN
- NO
- Co-op
- Deduction
- One against all
- paper and pencil
- Police and investigation
- spies
- 1 plateau de jeu
- 0 False
- 1 carte secrète
- 1 paravent
- 33 cartes
- 45 jetons
- 8 personnages
- 2 feutres effaçables
- 14 paquets de cartes scéllés
MIND MGMT EN
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?
- Antoine Bauza
- Nicolas Fructus, Picksel, Yuio
- 3
- 4
- 2
- 8+
- EN
- 45
- 3760267990779
- Matagot
- Takenoko
- 2021-10-31 00:00:00
- 279 x 279 x 83 mm
- 1.230 kg
- 6.0
- 30.00 x 50.50 x 30.00 cm
- en 2023
- Tile Placement
- Contracts
- grid movement
- Nature & Animals
- Territory Building
Takenoko EN
At the Japan Imperial Court, a long time ago... After great quarrels, the relations between China and Japan are finally harmonious. To celebrate this cahoot, the Chinese emperor has offered to this Japanese equivalenta sacred animal, a giant panda from China, symbol of peace.
- Out-of-Stock
- Kristian Amundsen Østby
- Eilif Svensson
- Yan Moussu
- Peter Bartels
- Yan Moussu
- 3
- 4
- 1
- 2
- 14+
- EN
- 45 min.
- 7090044370279
- Aporta Games
- Saltfjord
- 295 x 295 x 65 mm
- 2.460 kg
- 6.0
- 31.50 x 44.00 x 31.50 cm
- in February 2025
- Dice Rolling
- network building
- Card drafting
- farming
- market
- 1 Game board
- 1 Appendix
- 1 Rulebook
- 1 Advanced technology tile
- 11 scoring tiles
- 8 ability tiles
- 4 starting resources tiles
- 67 fishing tokens
- 4 starting building tiles
- 62 building tiles
- 4 starting tiles
- 44 crate tiles
- 4 boat tiles
- 24 dices (of two colors)
- 48 wooden resource cubes
- 8 wooden wagon figures
- 8 wooden player markers
- 16 wooden technology markers
- 12 wooden worker figures
- 4 wooden fishing boat figures
- 4 Double layered Storage board
- 4 Double sided Player Board
- 95049080
SALTFJORD EN
The generations before you have relied on harvesting the oceans. But as the 19th century ends, change and opportunity reach your fishing village in northern Norway.
In Saltfjord, you must decide if you will expand your settlement with new buildings, send your boat to collect fish, engage in trade, or pioneer new technologies to make everyday life easier. How will you shape the destiny of your village?
- Out-of-Stock
- Adrian Adamescu
- Kristian Amundsen Østby
- Kjetil Svendsen
- Florin Purluca
- Reese Keef
- 3
- 4
- 1
- 2
- 12+
- EN
- 45 min.
- 7090044377032
- Alion Games
- Sparks
- 295 x 295 x 70 mm
- 1.240 kg
- 6.0
- 31.50 x 41.00 x 31.50 cm
- Available 2024, October 7th
- Variable Player Powers
- Draft
- 1 Rulebook
- 4 Punchboards
- 1 black cloth bag
- 88 Cards
- 40 plastic dice 12 mm
- 4 ziplock bags
- 16 player markers
- 4 black cylinders
- 20 lightning pieces
- 20 cogs
Sparks EN
This robot factory needs you! With the assistance of your trusty animal companions, mechanical marvels will soon start rolling off your assembly line — then you just need to add some spark to bring those robots alive. Explore the junkyard to gather dice for constructing robots or upgrading your factory. Keep a keen eye on your line-up of charming animal aides; they're the cornerstone of your winning strategy.
In Sparks, each player runs a robot factory and takes turns being the active player. As the active player, you play one of your production tiles to take a number of dice from the junkyard; all other players then take one die each. All players simultaneously use their dice to complete robots or level up their factory.
Players can also use spark to activate the abilities of their completed robots, or use cogs to recruit their animal assistants. You start the game with six assistants, each with a unique ability, and you should shape your strategy around them. The variety of assistants ensures that each game provides a different challenge. In the advanced game, players draft the assistants, providing more strategic options.
—description from the publisher
- Günter Cornett
- Maxime Erceau
- Carsten Fuhrmann
- Günter Cornett
- Jere Kasanen
- Rok Kim
- Tom Agnetti
- Tuuli Hypén
- 3
- 4
- 2
- 10+
- EN
- 30 min.
- 3760372234393
- Grail Games
- The Bottle Imp
- 122 x 96 x 30 mm
- 0.188 kg
- 20.0
- 18.50 x 41.50 x 16.00 cm
- CN
- in December 2024
- Trick Taking
- hot potato
- Fantasy
- Abstract
- 95049080
The Bottle Imp EN
In this trick-taking game based on the short story by Robert Louis Stevenson of the same name, the goal is to gain the most points over a series of hands (usually the goal is set to 200 pts). Cards are numbered 1-37 and are found in three colors, red (comprising largely the highest numbers), blue (mostly in the middle) and yellow (mostly the lowest numbers) with colors being analogous to the suit in a standard deck. There is one neutral card, the 19, that sets the "price of the bottle."
The entire deck is dealt to the three or four players in the game and then, similarly to hearts, cards are exchanged and a card is played to the bottle. As per the usual elements of a trick taking game, players must follow suit if possible with high card taking the trick (regardless of suit). The unique feature about this game however is how trump is determined. Any card of value lower than the current price of the bottle (starting with 19) is considered "trump" and will win the trick. If multiple cards are less than the current bottle price, the card valued closest to the current price (so highest card below the bottle) takes the trick AND THE BOTTLE, the bottle price is adjusted by the player taking the card that represents the current bottle price and replacing it with the card they used to win the trick. Thus the price of the bottle will decrease with each trump card played, and the bottle is increasingly harder to win/purchase. Ownership of the bottle will pass from player to player and the number of possible trump cards will decrease both as a factor of cards being played and cards being skipped as the bottle price descends. One player will be stuck with the bottle at the end of a hand (when players have played all the cards in their hands).
In the 2003 edition the complete story by R.L. Stevenson http://gaslight.mtroyal.ab.ca/bottlimp.htm is included (in both English & German) and the bottle is a nice wooden piece. Earlier versions had a stand-up cardboard piece that you cut out.
- Out-of-Stock
- Erwann Ricord
- Anthony Questel
- Ronan Toulhoat
- 2
- 10+
- EN
- FR
- 0-10 min.
- 9782355746826
- Matagot
- Micro Game
- 2024-03-01
- 170 x 118 x 6 mm
- 0.054 kg
- 100.0
- 24.50 x 40.50 x 15.00 cm
- 2024, March 1st
- Elimination
- Gestion de main de cartes
- Mémoire
- medieval
- History
Le Roy des Ribauds (Micro Game) FR-EN
At the beginning of the game, each player is dealt a hand of 3 cards, and a row of 4 face-down cards, called the Court, is created. There are 4 type of cards: Roi (King) , Reine (Queen), Chevalier (Knight) and Assassin (Rogue).
On their turn, a player can either flip a card on the Court, revealing it, or play one of the cards from their hand to replace a card already on the Court. The player may put their card face-up, activating its effect, or face-down.
Each type of card has its own effect, and the Roi (King), the Reine (Queen) and the Assassin (Rogue) have their own victory conditions, called conspiracies. Be the first to fulfill one of these conspiracies to win the game!
Le Roy des Ribauds is a tense and strategic, yet deceptively simple card game, that'll allow you to immerse yourself into the rich universe of medieval France.
—description from the publisher
- Rüdiger Dorn
- Maxime Erceau
- Jérémie Fleury
- 5
- 3
- 4
- 2
- 8+
- EN
- FR
- 15 min.
- 3760372234737
- Matagot
- Kyoto no Neko
- 2024-11-22
- 170 x 130 x 45 mm
- 0.350 kg
- 10.0
- 26.60 x 29.00 x 20.80 cm
- in February 2025
- Cards
- Actions
- Pan dans ta face
- Nature & Animals
- childhood
- japan
- 110 Cards
- 2 Rulebook
- Out-of-Stock
- Hervé Lemaître
- Rolland Macdonald
- 5
- 3
- 4
- 6
- 2
- 14+
- EN
- 90 min.
- 843495100042
- Kolossal Games
- Western Legends
- 2020-09-09
- 396 x 276 x 79 mm
- 3.100 kg
- 4.0
- 36.00 x 41.50 x 29.50 cm
- CN
- in April 2024
Western Legends EN
- Fabrice Puleo
- Anthony Questel
- Anthony Questel
- 3
- 4
- 2
- 8+
- EN
- FR
- 0 min.
- 3760372232054
- Matagot
- Linx
- 2023-10-20
- 100 x 100 x 55 mm
- 0.250 kg
- 30.0
- 22.50 x 32.00 x 30.00 cm
- 2024, June 21st
- Tiles
- Abstract
- 1 livret de règles
- 15 tuiles joueur bleu (5 tuiles pierre, 5 tuiles feuille et 5 tuiles ciseaux)
- 15 tuiles joueur jaune (5 tuiles pierre, 5 tuiles feuille et 5 tuiles ciseaux)
- 15 tuiles joueur rose (5 tuiles pierre, 5 tuiles feuille et 5 tuiles ciseaux)
- 15 tuiles joueur vert (5 tuiles pierre, 5 tuiles feuille et 5 tuiles ciseaux)
- Out-of-Stock
- (Uncredited)
- 9
- 10
- 5
- 7
- 8
- 3
- 4
- 6
- 14+
- EN
- 30 min.
- 859364006087
- Joking Hazard
- Joking Hazard
- 0.737 kg
- 6.0
- 24.50 x 23.00 x 22.50 cm
- in December 2024
- simultaneous action
- humor
- adult
Joking Hazard EN
From the creators of Cyanide & Happiness comes a card game where players compete to finish an awful comic strip.
The creators said:
"Someone on the Internet once told us that making stick figure comics is easy as hell, and that we were ugly and stupid.
They were right on all counts. So, after crying for a few hours, we created the Random Comic Generator which since its inception in 2014 has entertained millions with its computer-generated comedy.
After a few weeks of playing with the Random Comic Generator, we started to wonder if its hundreds of random panels might lend themselves to a card game, where you compete against your friends to finish a comic with a funny punchline. So we printed out all of the RCG panels and started playing with them."
- Jan M. Gonzalez
- Heiko Günther
- 3
- 4
- 1
- 2
- 12+
- EN
- 30 min.
- 3760372232627
- Grail Games
- The Manhattan Project
- 270 x 210 x 63 mm
- 1.630 kg
- 6.0
- 23.00 x 41.50 x 29.00 cm
- Dice Rolling
- Worker Placement
- War
- Industry
- 1 False
- 4 False
- 12 Achievement cards
- 21 Resource Cubes
- 12 Nation cards
- 60 Structure cards
- 20 Custom dice
- 30 Pollution tokens
- 24 Upgrade tiles
Manhattan Project: War Machine EN
Our country is preparing for war. As its leader, your job is to grow and develop our nation to become the largest military power in the world. Deploy a skilled workforce, build an efficient production engine, and provide enough supplies to ensure that we march toward victory!
Earn victory points by producing and stockpiling military goods in your warehouse, acquiring structure cards and action dice, completing the goal of your achievement tile, expanding your nation's infrastructure, and cleaning up nuclear contamination in it.
- Ludovic Barbe
- Mathieu Collangettes
- 5
- 3
- 4
- 6
- 2
- 8+
- EN
- FR
- 10
- 3760372230562
- Matagot
- Micro Game
- 2023-11-17
- 170 x 118 x 8 mm
- 0.074 kg
- 100.0
- 24.50 x 40.50 x 18.00 cm
- in June 2024
- Bluff
- Guessing
- Push your luck
- microgame
- 95049080
PAN T'es mort FR
The last shall be first...
Make sure to be the last!!!
The game is separated into two phases.
Phase one is a trick-taking game with simultaneous card selection. First we check for ties. The tie numbers are gone and then the highest card wins. Cards are 1 to 6. Four times per card.
If after the first check we have a 1 card and a 6, then the 1 card wins the trick.
So now all keep the winning trick cards and we are ready for phase 2.
Phase 2 is Russian roulette, a game of chance. We have 6 cards (bullet cards) in the middle of the table, as a revolver. 5 empty chambers and one with a bullet.
On your turn (beginning with the player with the most cards from phase one):
You can draw a card (pull the trigger) or you can discard one card from that you collect before, to shuffle all open bullet cards back together and then draw one, you just spin the cylinder of the revolver, (no point to do it if you have to draw the first bullet)
or you can discard as many cards as alive players in the game to pass your turn to the next player.
When you draw we check if you die or live from the bullet card.
If you stay alive the game continues to the next player. If you die we shuffle the bullet cards and continue with the player with most cards.
Last man standing is the winner.
- Christian Martinez
- Tano Bonfanti
- 3
- 4
- 2
- 14+
- EN
- 90 min.
- 3760372232849
- Matagot
- Galatic Renaissance
- 295 x 360 x 97 mm
- 3.144 kg
- 4.0
- 38.50 x 43.50 x 32.00 cm
- Area Majority / Influence
- Deck Building
- adventure
- SciFi
- 12 Player aid cards
- 4 Starting Emissaries cards
- 28 Core team cards (7 per player)
- 16 Objective cards
- 31 Specialist cards
- 4 Victory point markers
- 1 Portal selector
- 6 Disorder markers
- 36 Portal tokens
- 18 Planet tiles
- 18 Planet boards
- 20 Stability boards
- 4 Player Stability boards
- 1 New Galactic Senate board
- 4 Player boards
- 7 Foundation minis
- 20 Institute minis
- 48 Emissary minis
- 1 Rulebook
Galactic Renaissance - Retail edition EN
The Galactic empire latest 7.742 years, the longest ever expansion. Academic Foundations were sharing information and knowledge freely. Portals were allowing people to travel through the cosmos. This stopped abruptly with the Junk Wars. Now it is the year 10.412. In strange synchronisation, she ancient Portal technologies are being rediscovered, allowing interplanetary travel and knowledge sharing once again. As the leader of your world, you are expected to open new borders, explore them and bring the Foundations back.
- Out-of-Stock
- Christian Martinez
- Dimitri Bielak, Jim Fitzpatrick, Sabrina Tobal
- 3
- 4
- 2
- 14+
- EN
- 90
- 3760146644953
- Matagot
- Inis
- 2016-05-19
- 396 x 276 x 79 mm
- 2.190 kg
- 4.0
- 36.00 x 41.50 x 30.00 cm
- CN
- in March 2024
- Area Majority / Influence
- Contrôle de zone
- Draft
- Card Driven
- Majorité
- Fantasy
- 67 Cartes de jeu
- 18 Batiment
- 15 Marqueurs
- 16 Territoires
- 48 Figurines de clan
- 1 Livret de règle
- 95049080
Inis EN
Inis is a game deeply rooted in Celtic history and lore in which you’ll lead your tribe to victory by being elected King, or Queen, of the island.
- Out-of-Stock
- Maria Østby
- Kristian Amundsen Østby
- Gjermund Bohne
- 3
- 4
- 1
- 2
- 10+
- EN
- 20 min.
- 7090044377025
- Alion Games
- Gardlings
- 300 x 300 x 50 mm
- 0.825 kg
- 10.0
- 31.50 x 46.00 x 31.50 cm
- in October 2024
- Deck Building
- Tile Placement
- Push Your Luck
- Fantasy
- farming
- 1 rules
- 4 black cloth bags
- 3 and a half punch boards: Three of size 290x290 mm, and one of size 145x290mm
- 5 Zip lock bags
Gardlings EN
Cleverly build your garden. Harvest gems and enrich your seed bag with new, amazing creatures so your next garden can grow even more abundant. Combine the unique abilities of your creatures, and be the first to acquire the victory trophy.
Each round in Gardlings, all players simultaneously build their garden in front of themselves. You do this by drawing and placing tiles from your bag. You may stop drawing tiles at any time because if you draw too many gnomes, they will steal gems from you. At the end of the round, use any gems you matched in your garden to buy a new tile, then return all of your tiles to your bag to prepare for the next round. Each tile features potential ways to match gems, as well as a creature with a special ability. Your garden will grow larger and better each round, and the puzzle of placing tiles will become increasingly complex.
The goal of the game is to match enough gems to buy the victory tile.
—description from the designer
- Philippe Attali
- Satoshi Matsuura
- 5
- 3
- 4
- 2
- 12+
- EN
- 30 min.
- 3760372230814
- Kolossal Games
- Almost Innocent
- 2023-07-31
- 70 x 295 x 295 mm
- 1.370 kg
- 6.0
- 31.50 x 47.00 x 31.50 cm
- in December 2024
- Co-op
- History
- Police and investigation
Almost Innocent EN
Almost Innocent is a co-operative deduction game with a progressive story in which your teammates must work together across different scenarios to prove your innocence. Each one of you has been accused of various crimes that you didn't commit, and you'll have to uncover the truth throught a campaign divided into 3 acts. While being linked narratively, each scenario can be played individually, and there's no obligation to play them in the campaign's order.
- Out-of-Stock
- Andreas Müller, Markus Müller (II), Raphael Stocker
- Satoshi Matsuura
- 5
- 3
- 4
- 6
- 2
- 10+
- EN
- 20-40 min.
- 0701197205291
- BFF Games GmbH
- Hidden Leaders
- 2022-01-21
- 50 x 230 x 160 mm
- 0.460 kg
- 10.0
- 29.00 x 34.80 x 26.20 cm
- CN
- Multiple Usage Cards
- Treasons
- medieval
- 1 livret de règles
- 1 plateau
- 6 cartes leader
- 73 cartes héros
- 8 résumés
- 2 marqueurs cartes de support
Hidden Leaders EN
The island of Oshra is in turmoil. Following the death of the Emperor, the conflict between the Hill Tribes and the Imperial Army escalated. While the Water People try to maintain balance between the old rivals, the Undead aim to escalate the war. All hope rests on the six children of the Emperor:
Who of them will claim the throne?
Hidden Leaders is a quick, light strategy card game with direct player interaction. It combines tableau building and deduction elements with its unique winning mechanism. This is a game of great tension with no-down time, that’s fast to learn. Its distinctive artwork and character names will make you smile.
In Hidden Leaders, you take the role of one of six secret leaders, each of them is allied with two of the four factions/colors.
By playing heroes into your tableau, either openly or secretly, you influence the outcome of the conflict.
At the end of the game, one of the four factions will win: Red leading > Red victory Green leading > Green victory Tie between Red & Green > Blue victory Red & Green in War Zone > Black victory Each player who is aligned with the winning faction can claim the victory. However, they must have more heroes of this color than any competitor.
- - Un jeu à « identité cachée » avec une faible complexité
- - La promesse d’un jeu riche en émotions avec une grande profondeur
- - Un design et graphisme distinctifs
- Jacques Bariot, Guillaume Montiage
- Dimitri Bielak, Emile Denis, Pascal Quidault, Pierre Santamaria
- 3
- 4
- 2
- 5
- 14+
- EN
- FR
- 60 min.
- 3760146648234
- Matagot
- Kemet
- 300 x 365 x 110 mm
- 3.300 kg
- 4.0
- 39.00 x 49.50 x 32.00 cm
- Area Majority / Influence
- Area Movement
- Action Points
- Ancient
- Mythology
- War
- 0 False
- 4 sommets pour les pyramides dans 4 couleurs par joueur
- 4 jetons action "acheter une tuile pouvoir" par joueur
- 3 pyramides par joueur
- 8 cartes combat par joueur
- 1 marqueur ordre par joueur
- 1 marqueur prière par joueur
- 1 plateau individuel par joueur
- 5 jetons action par joueur
- 12 figurines unité par joueur
- 1 fiche aide de jeu
- 10 jetons action
- 5 jetons statue
- 20 jetons vétéran
- 80 jetons point de victoire
- 2 cartes combat spéciales
- 33 cartes invention divine
- 6 figurines mercenaire
- 10 figurines créature
- 64 tuiles pouvoir dans 4 couleurs
- 1 plateau
Kemet: Blood And Sand FR-EN
In the mythical age of ancient Egypt, powerful gods deploy their forces into battles for dominance of the land! The goal of these
battles is to crush all rival gods and win the eternal devotion of the people of Egypt!
- Saashi & Saashi, Yannick Deplaedt
- Takako TAKARAI
- 3
- 4
- 2
- 10+
- EN
- FR
- 20-40 min.
- 3760146646001
- Matagot
- Photograph (Wind the film)
- 2020-03-15
- 120 x 95 x 20 mm
- 0.140 kg
- 20.0
- 18.50 x 41.50 x 16.00 cm
- CN
- Draft
- collection
- cinema
- 84 Photograph cards
- 7 Good Shot! cards
- 4 Player aid cards
- 1 Sunset card
- 1 Setup card
- 2 En and FR rule books (115x90mm, 20pp)
Photograph (Wind the film) EN-FR
- Alberto Branciari, Andrea MAININI
- Maxime Erceau
- MAXIME ERCEAU
- 2
- 12+
- EN
- FR
- 25
- 3760372231439
- Matagot
- ORION DUEL
- 2023-10-31
- 50 x 200 x 200 mm
- 0.596 kg
- 6.0
- 22.00 x 37.50 x 22.00 cm
- Tiles
- Area Majority / Influence
- Connections
- Contrôle de zone
- Abstract
- SciFi
- Guillaume Montiage
- Karl Fitzgerald
- 5
- 3
- 4
- 2
- 14+
- EN
- FR
- 45-60 min.
- 3760372230234
- Matagot
- Yucatan
- 2021-10-30
- 300 x 119 x 365 mm
- 3.170 kg
- 4.0
- 38.50 x 54.00 x 32.00 cm
- 2023, July 7th
- Contrôle de zone
- Action Points
- Mythology
- Gods
- 95049080
- Cardboard
- Paper
- Wood
- Plastic
Yucatan EN-FR
In Yucatan, you are the leader of a Mayan city . You have promised your people to win the favors of the Gods. Their fate is in your hands. Send your warlords to capture enemies, increase your might with every season of the sacred calendar, and sacrifice your prisoners to the Mayan Gods to ensure your dominance.
Your warlords will become more and more formidable, your city more and more glorious, but your opponents do the same and enlisting the help of the mythological creatures and heroes will be necessary to try to satisfy the ever increasing appetite of your cruel Gods.
- Rodrigo Rego
- Gjermund Bohne
- 9
- 10
- 5
- 7
- 8
- 3
- 4
- 1
- 6
- 2
- 14+
- EN
- 15'
- 7090044377018
- APORTA GAMES SA
- Double Dare
- 0.136 kg
- 50.0
- 37.00 x 34.50 x 13.00 cm
- Questions
- trivia
- trivia
How Dare You ? EN
Guess the number - but don't go too high!
Lighten up the mood at any game night, dinner party or couples therapy session. Play it during business meetings, datenight your uncle's funeral - or all three at once!
- Out-of-Stock
- Haig Tahta, Sacha Tahta Alexander
- Yan Moussu
- Bastien Jez
- 3
- 4
- 10+
- EN
- 20-40 min.
- 3760372231507
- Matagot
- St Patrick
- 2023-05-31
- 0.134 kg
- 20.0
- 41.50 x 18.50 x 16.00 cm
- Trick Taking
- auction
- Push Your Luck
- Religion
- 15 tokens reliques
- 36 cards
St Patrick EN
St Patrick, first released as Salvage, is a simple trick-taking game that combines the fun of Hearts with the assessment of Oh Hell and the fairness of duplicate Bridge. Everyone starts at 20 points and takes damage over the course of play. The game ends when one player reaches 0, at which time the player with the most points wins.
In the original Salvage game, an oil tanker is on fire, and you are part of a rescue team sent to deal with it. You will take damage as you put out the fires, but before the operation begins you can salvage oil as an insurance against the costs you expect to suffer.
The key dynamic of the game is that before playing a hand you assess the strength of your cards and make a bid of how many points you are prepared to lose not to play the hand. That bid acts as an insurance, and you will be penalized only for points you lose above that bid. However, if everyone's combined bids equal the total amount of damage that can be taken, then everyone loses the amount they bid, and the hands get passed around the table so that other players have a chance to do better with the same hand.
In St Patrick, you now compete to retain the most life points by using relics to avoid snake bites.
- James A. Wilson, Clarissa A. Wilson
- Jacqui Davis
- EN
- 0 min.
- 810082831399
- Starling Games
- Farshore
- 2023-08-06
- 297 x 297 x 70 mm
- 1.700 kg
- 6.0
- 32.50 x 46.00 x 33.50 cm
- Hand Management
- Worker Placement
- collection
- City Building
- sea
- 8 tuiles Rose des ventes
- 30 champignons en plastique
- 30 pierres marines en plastique
- 30 algues en plastique
- 30 bois flottés en bois
- 60 coquillages en plastique
- 4 navires en plastique
- 12 jetons Ancre en métal
- 58 jetons Trésor
- 10 tuiles Île
- 24 tuiles Carte
- 155 cartes
- 24 Créatures en bois
- 1 phare
- 1 plateau de jeu
- 1 livret de règles
Farshore EN
ENGLISH VERSION
The Forever Sea is calling...The rugged coast north of Everdell Valley is a land brimming with adventure and mystery. Stalwart sailors search for bountiful islands and valuable treasures. Dutiful monks inhabit abbeys and scriptoriums, meticulously translating and illuminating. Hard-working folk gather resources and build their cities in unison with the ever-changing waves of the mighty ocean.
Welcome to the new stand alone game in the world of Everdell
This is the country of Farshore. Through each season, you will be leading a crew of critter workers to build up a prosperous city and to explore the enchanting ocean beyond. You must plan your actions carefully in order to build and to sail, for only by adapting to the winds of change will you succeed.
The wind is high. The sun is breaking the horizon. It is time to set sail for adventure!
- James A. Wilson
- Andrew Bosley, Cody Jones, Dann May
- 3
- 4
- 1
- 2
- 12+
- EN
- 40-80 min.
- 013964757521
- Starling Games
- Everdell
- 299 x 299 x 75 mm
- 1.740 kg
- 32.50 x 47.00 x 34.00 cm
- collection
- Contracts
- Worker Placement
- Fantasy
- Nature & Animals
- City Building
- 1 dé 8 faces
- 20 jetons occupés
- 30 jetons points
- 27 mini cartes
- 4 tuiles évenements
- 1 arbre Eternel
- 24 créatures en bois
- 20 galets
- 25 résines
- 30 brindilles
- 30 baies
- 128 cartes superbement illustées
- 1 plateau de jeu
- Out-of-Stock
- EN
- 0 min.
- 810082830903
- Starling Games
- Everdell
- 297 x 297 x 53 mm
- 1.052 kg
- Worker Placement
- collection
- Nature & Animals
- City Building
Everdell Mistwood EN
Lurking in the depths of Mistwood, the cunning and villainous Nightweave plots to take over Everdell with the aid of her spiderlings.
- EN
- 0 min.
- 810082830910
- Starling Games
- Everdell
- 297 x 297 x 55 mm
- 1.128 kg
- Hand Management
- Worker Placement
- Évènements
- Fantasy
- Nature & Animals
Everdell Newleaf EN
- Out-of-Stock
- FR
- 0 min.
- 3760372231361
- Matagot
- Marketing / Merchandising
- 2023-02-22
- 0.888 kg
- 19.0
- 75.00 x 60.00 x 50.00 cm
- microgame