BEST-SELLING GAMES
- Hervé Lemaître
- Rolland Macdonald
- 5
- 3
- 4
- 6
- 2
- 14+
- FR
- 90
- 3760146644601
- Matagot
- Western Legends
- 2018-10-31 00:00:00
- 396 x 276 x 79 mm
- 2.180 kg
- 4.0
- 36.00 x 41.50 x 29.50 cm
- CN
- NO
- Area Movement
- Variable Player Powers
- Bluff
- Action Points
- Hand Management
- Dice Rolling
Western Legends FR
Western Legends is an open-world tabletop adventure set in the American Wild West. Become a historical figure of the era, and earn your legendary status in a variety of ways: gamble, drive cattle, prospect for gold, rob the bank, fight bandits, pursue stories, become an outlaw, keep the peace.
- 2
- 8+
- EN
- FR
- 10-30 min.
- 713929404100
- PureArts
- Assassin's Creed: Valhalla Orlog Dice Game
- 2021-12-10
- 230 x 265 x 55 mm
- 0.700 kg
- 10.0
- 28.20 x 46.80 x 28.30 cm
- CN
- Fantasy
- History
- 2 sets de 6 dés
- 2 sets de 25 jetons faveur de Dieu
- 2 sets de 20 cartes faveur de Dieu
- 2 bols
- 1 pièce
- 1 guide de jeu
- 2 aides faveur de Dieu
Assassin's Creed: Valhalla Orlog Dice Game FR-EN
Players roll dice to generate attacks and acquire tokens for God favors - using a combination of both during attacks and for regaining health. Players cast their dice 3 times a round until resolution. Play continues until one player has lost all Health stones.
Will you earn the favor of the Gods and receive their blessings to win? There’s only one way to find out.
- Christian Martinez
- Dimitri BIELAK, Jim FITZPATRICK
- 3
- 4
- 2
- 14 +
- FR
- 90 minutes
- 3760146644366
- Matagot
- Inis
- 2016-05-19 00:00:00
- 396 x 276 x 79 mm
- 2.190 kg
- 4.0
- 30.00 x 37.50 x 41.00 cm
- CN
- NO
- Area Majority / Influence
- Contrôle de zone
- Draft
- Card Driven
- Majorité
Inis FR
Inis is a game deeply rooted in Celtic history and lore in which you’ll lead your tribe to victory by being elected King, or Queen, of the island.
- Kristian Amundsen Østby, Anna Wermlund, Eilif Svensson, Helge Meissner
- Dan Roff, Gjermund Bohne, Martin Mottet
- 3
- 4
- 1
- 2
- 14+
- EN
- 60-90 min.
- 7090044370231
- APORTA GAMES AS
- Revive
- 2022-10-31
- 295 x 295 x 70 mm
- 2.850 kg
- 5.0
- 31.50 x 39.50 x 32.00 cm
- CN
- in February 2023
- Variable Player Powers
- tech trees
- network building
- SciFi
- Civilization
- 1 Board
- 25 Area Tiles
- 5 Large Location Tiles
- 5 Starting Area Tiles
- 28 Energy Markers
- 48 Slot Module Tokens
- 30 Machine Tokens
- 28 Crate Tokens
- 12 Major Artifact Tiles
- 8 Minor Artifact Tiles
- 1 End Game Tile
- 30 Campaign Deck
- 39 Citizen Cards
- 2 Action Cubes
- 4 Player Boards
- 6 Tribe Boards
- 12 Machine Track Markers
- 24 Starting Citizen Cards
- 80 Progress Markers
- 16 Resource Markers
- 10 Artifact Cards
- 4 Player Aid Cards
- 4 Switch Tokens
- 20 Small Buildings (5 for each player color)
- 12 Large Buildings (3 for each player color)
- 28 Population Figures (7 for each player color)
- 8 Pawns (2 for each player color)
Revive EN
Revive civilization, 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe's forgotten technologies.
--
Revive is a game for 1-4 players with asymmetric player powers, highly variable setup, and no fighting or direct conflict. Playing through the 5-part campaign unlocks additional contents, and once all contents have been unlocked, the game can be replayed indefinitely.
--
At the beginning of the game, each player gets a set of citizen cards, a tribe board, as well as a huge dual-layer player board. The tribe board shows your unique tribe ability and the ancient technologies that you may relearn during the game. The dual-layer player board is where you place your custom machines and upgrade your card slots.
A main goal of the game is to reach and populate the large ancient sites. These ancient locations are randomized, and as they are important sources of victory points, they will shape your strategy differently each game.
On your turn you take two actions:
Play a card (its effect is determined by which card slot you use)
Explore (reveal an area tile and recruit a new citizen card)
Populate (populate an ancient location to learn a new technology)
Build factory (the adjacent terrains determine which machine tracks you advance)
In addition you may use power to activate any number of your machines, modifying your actions.
Instead of taking two actions you may Hibernate. This will circulate your cards, moving your played cards to your resting area, and releasing the cards in your resting area back to you. In addition you regain your used power, so that you may activate your machines again.
The multi-use cards play an important role: Each card shows a resource ability (on the top) and a special ability (on the lower part). Playing a card in one of your top slots activates the resource action; In a lower slot you activate the special ability. You may install slot modules in the card slots, and these are activated whenever you play a card matching its color. It is possible to find combinations that lets you chain cards, triggering several slot modules and abilities in one action.
Building factories harness the power of the surrounding terrains, advancing your marker on one of three machine tracks. This may unlock machines that can be activated, using energy.
Reaching certain milestones lets you take an artifact from the main board. Each artifact boosts one of the three scoring categories on your personal scoring card.
The game ends when all artifacts have been taken, and the player with the most points wins.
- Kristian Amundsen Østby, Anna Wermlund, Eilif Svensson, Helge Meissner
- Dan Roff, Gjermund Bohne, Martin Mottet
- 3
- 4
- 1
- 2
- 14+
- FR
- 60-90 min.
- 3760372230630
- Matagot
- Revive
- 2023-04-28
- 2.850 kg
- 5.0
- 31.50 x 39.50 x 32.50 cm
- in September 2023
- Variable Player Powers
- tech trees
- network building
- SciFi
- Civilization
- 1 Board
- 25 Area Tiles
- 5 Large Location Tiles
- 5 Starting Area Tiles
- 28 Energy Markers
- 48 Slot Module Tokens
- 30 Machine Tokens
- 28 Crate Tokens
- 12 Major Artifact Tiles
- 8 Minor Artifact Tiles
- 1 End Game Tile
- 30 Campaign Deck
- 39 Citizen Cards
- 2 Action Cubes
- 4 Player Boards
- 6 Tribe Boards
- 12 Machine Track Markers
- 24 Starting Citizen Cards
- 80 Progress Markers
- 16 Resource Markers
- 10 Artifact Cards
- 4 Player Aid Cards
- 4 Switch Tokens
- 20 Small Buildings (5 for each player color)
- 12 Large Buildings (3 for each player color)
- 28 Population Figures (7 for each player color)
- 8 Pawns (2 for each player color)
Revive FR
--
Revive is a game for 1-4 players with asymmetric player powers, highly variable setup, and no fighting or direct conflict. Playing through the 5-part campaign unlocks additional contents, and once all contents have been unlocked, the game can be replayed indefinitely.
--
At the beginning of the game, each player gets a set of citizen cards, a tribe board, as well as a huge dual-layer player board. The tribe board shows your unique tribe ability and the ancient technologies that you may relearn during the game. The dual-layer player board is where you place your custom machines and upgrade your card slots.
A main goal of the game is to reach and populate the large ancient sites. These ancient locations are randomized, and as they are important sources of victory points, they will shape your strategy differently each game.
On your turn you take two actions:
Play a card (its effect is determined by which card slot you use)
Explore (reveal an area tile and recruit a new citizen card)
Populate (populate an ancient location to learn a new technology)
Build factory (the adjacent terrains determine which machine tracks you advance)
In addition you may use power to activate any number of your machines, modifying your actions.
Instead of taking two actions you may Hibernate. This will circulate your cards, moving your played cards to your resting area, and releasing the cards in your resting area back to you. In addition you regain your used power, so that you may activate your machines again.
The multi-use cards play an important role: Each card shows a resource ability (on the top) and a special ability (on the lower part). Playing a card in one of your top slots activates the resource action; In a lower slot you activate the special ability. You may install slot modules in the card slots, and these are activated whenever you play a card matching its color. It is possible to find combinations that lets you chain cards, triggering several slot modules and abilities in one action.
Building factories harness the power of the surrounding terrains, advancing your marker on one of three machine tracks. This may unlock machines that can be activated, using energy.
Reaching certain milestones lets you take an artifact from the main board. Each artifact boosts one of the three scoring categories on your personal scoring card.
The game ends when all artifacts have been taken, and the player with the most points wins.
- Jay Cormier
- Matt Kindt
- 5
- 3
- 4
- 2
- 12+
- EN
- 60 min.
- 0627987406214
- OFF THE PAGE GAMES
- MIND MGMT
- 2021-07-23
- 242 x 318 x 85 mm
- 1.702 kg
- 6.0
- 53.00 x 53.00 x 26.00 cm
- CN
- NO
- Co-op
- Deduction
- One against all
- paper and pencil
MIND MGMT EN
- Kristian Amundsen Østby, Eilif Svensson, Kenneth Minde
- Gjermund Bohne
- 5
- 3
- 4
- 1
- 6
- 2
- 8+
- FR
- EN
- 30-45 min.
- 3760146648258
- Matagot
- Bad Company
- 2022-02-24
- 297 x 297 x 71 mm
- 1.066 kg
- 6.0
- 31.50 x 47.00 x 31.50 cm
Bad Company EN-FR
Build your own gang and customize it to suit your plans. Gather resources to complete heists and money to recruit new gang members. And make sure you escape the police! A unique and fun game from the award-winning designers of Automania and Trails of Tucana.
Bad Company supports up to 6 players with very little downtime. It also includes a solo mode where you try to outsmart the police.
Each player has a player board with 11 gang members. You may upgrade them by placing overlapping cards onto them. This way, the visual appearances of your gang members change as they gain more abilities.
Each round, the active player rolls four dice and divides them into two pairs (pay coins to reroll). Each pair of dice activates one gang member on the active player's board. All other players may use one of the pairs to activate a single gang member on their own boards.
Activating a gangster provides resources needed to complete heists, money to upgrade your gang members, or advance your car through the city.
You want to advance your car, because you need to stay ahead of the police in order to collect loot along the city route.
You gain points by completing heists, upgrading your gang and by driving your car through the city.
Some completed heists provide special abilities which you can build your strategy around.
The game ends when a player completes their 6th heist, or when any car reaches the dock on the city track, and the player with the most points wins.
—description from designer
- Antoine Bauza
- Nicolas Fructus, Picksel, Yuio
- 3
- 4
- 2
- 8+
- FR
- 45
- 3760267990762
- Matagot
- Takenoko
- 2021-06-04
- 1.230 kg
- 6.0
- 30.00 x 50.50 x 30.00 cm
- CN
- in March 2024
- Tile Placement
- Contracts
- grid movement
Takenoko FR
At the Japan Imperial Court, a long time ago... After great quarrels, the relations between China and Japan are finally harmonious. To celebrate this cahoot, the Chinese emperor has offered to this Japanese equivalenta sacred animal, a giant panda from China, symbol of peace.
- Antoine Bauza
- Nicolas Fructus, Picksel, Yuio
- 3
- 4
- 2
- 8+
- EN
- 45
- 3760267990779
- Matagot
- Takenoko
- 2021-10-31 00:00:00
- 279 x 279 x 83 mm
- 1.230 kg
- 6.0
- 30.00 x 50.50 x 30.00 cm
- en 2023
- Tile Placement
- Contracts
- grid movement
- Nature & Animals
- Territory Building
Takenoko EN
At the Japan Imperial Court, a long time ago... After great quarrels, the relations between China and Japan are finally harmonious. To celebrate this cahoot, the Chinese emperor has offered to this Japanese equivalenta sacred animal, a giant panda from China, symbol of peace.
- Out-of-Stock