Le Roy des Ribauds is a card game adaptation of the famous comic series created by Vincent Brugeas and Ronan Toulhoat.
At the beginning of the game, each player is dealt a hand of 3 cards, and a row of 4 face-down cards, called the Court, is created. There are 4 type of cards: Roi (King) , Reine (Queen), Chevalier (Knight) and Assassin (Rogue).
On their turn, a player can either flip a card on the Court, revealing it, or play one of the cards from their hand to replace a card already on the Court. The player may put their card face-up, activating its effect, or face-down.
Each type of card has its own effect, and the Roi (King), the Reine (Queen) and the Assassin (Rogue) have their own victory conditions, called conspiracies. Be the first to fulfill one of these conspiracies to win the game!
Le Roy des Ribauds is a tense and strategic, yet deceptively simple card game, that'll allow you to immerse yourself into the rich universe of medieval France.
On this forgotten island in a tiny corner of the ocean the animals are hungry! Your goal is to influence the wildlife - and arrange their meals - so there is only one animal left!
You own the only inn within a hundred miles: the questionable prestigious Ugly Gryphon Inn. Your patrons are rowdy and rude, but they are the only ones around. In order to keep the debt collectors at bay, but to do so you must manage some painfully particular, peculiar patrons.
In The Ugly Gryphon Inn, you’ll be tasked with managing your patrons’ various needs to ensure they all get a good night’s rest. Each turn, you’ll send one drowsy patron up to their room, then check to make sure all your patrons are sleeping soundly. If something’s irking them, they might raise a fuss, so keep an eye on what they need as you go. Afterwards, you’ll usher in more guests and keep an eye on the bar to make sure there’s no trouble. There’s never a moment to rest in The Ugly Gryphon Inn!
After you've run out of cards in the deck, then count how many patrons you have in the inn. Do not include patrons in the bar. If you have 7 or more patrons in the inn - you’ve won! If you have less than 7, then you have lost.
Having developed dream cities in Sprawlopolis, it's now time to set your sights on the rolling countryside, where farm, ranches, and roads intermingle master plan, as ever, seems just out of reach.
Agropolis is a stand-alone expansion to Sprawlopolis, bringing the same card-laying, variable-scoring gameplay into a new setting: city blocks give way to orchards, wheat fields, livestock pens, and vineyards. As before, players draw three goal cards and then attempt to place cards one at a time to create a rural tableau that best satisfies those goals. New gameplay features help offset overly-powerful scoring combos and layer additional attributes onto certain types of terrain, providing even greater depth of gameplay without satisfying the original's signature elegance.
Agropolis can be played entirely on its own, but it can also combined with Sprawlopolis using special rules and goal cards provided in the combo pack mini-expansion.
The last shall be first... Make sure to be the last!!!
The game is separated into two phases.
Phase one is a trick-taking game with simultaneous card selection. First we check for ties. The tie numbers are gone and then the highest card wins. Cards are 1 to 6. Four times per card.
If after the first check we have a 1 card and a 6, then the 1 card wins the trick.
So now all keep the winning trick cards and we are ready for phase 2.
Phase 2 is Russian roulette, a game of chance. We have 6 cards (bullet cards) in the middle of the table, as a revolver. 5 empty chambers and one with a bullet.
On your turn (beginning with the player with the most cards from phase one): You can draw a card (pull the trigger) or you can discard one card from that you collect before, to shuffle all open bullet cards back together and then draw one, you just spin the cylinder of the revolver, (no point to do it if you have to draw the first bullet) or you can discard as many cards as alive players in the game to pass your turn to the next player.
When you draw we check if you die or live from the bullet card. If you stay alive the game continues to the next player. If you die we shuffle the bullet cards and continue with the player with most cards.
The Black Plague and Hussite Wars have overcrowded the graveyard. Help the Bone Collector, a half-blind monk, by exhuming graves and arranging the skulls inside the crypt.
You are novice monks, competing to create the best arrangement of skulls.
In the first course, it was definitely in the soup. After that, it's not as clear. Perhaps in the Béarnaise sauce?
Regardles, two things are abundantly clear: someone is poisoning the guests at this party, and the wine that is being poured may be the last you ever taste.
In Vino Morte is a tiny little bluffing/deduction game.
In the game, the dealer will choose and distribute wine/poison cards and each player has an opportunity to keep theirs and drink it, or swap with another player. It's quick, fun and sneaky and works with a large group.
ROOM 25 DUEL reprend l’univers du jeu télévisé futuriste familier des joueurs de ROOM 25. Il retrace l’épreuve de sélection des candidats où deux adversaires s’affrontent dans le complexe mais cette fois, un seul doit en sortir.
It's been a long time coming. You and a particular co-worker at the Arcane Bakery simply cannot work together anymore. In a moment of frustration, you challenge them to a duel: After close, no holds barred. The loser resigns. And cleans up the mess.
Arcane Bakery Clash is a resource management game, where your resource is time. Specifically, time to cook the magical treats that you will use against your co-worker.