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13 jours & 13 min FR

€31.00
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13 Jours et 13 Minutes combines two games in one box: 13 Days: The Cuban Missile Crisis and 13 Minutes: The Cuban Missile Crisis.

13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.

1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war?
2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?

Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.

13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.

13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!

  • MATCUB002456
  • MATAGOT

13 Jours et 13 Minutes combines two games in one box: 13 Days: The Cuban Missile Crisis and 13 Minutes: The Cuban Missile Crisis.

13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.

1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war?
2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?

Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.

13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.

13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!

Approx. Weight 0.620000 kg

Product Details

MATCUB002456

Data sheet

AUTHOR(S)
Daniel Skjold PEDERSEN, Asger Sams GRANERUD
PLAYERS COUNT
2
FROM AGE
14 +
LANGUAGES
FR
DURATION IN MINUTES
45 minutes
BARCODE / ISBN
3760146644564
PUBLISHER
Matagot
COLLECTION
Cold War Series
DATE DE SORTIE
2018-11-30
SIZE OF THE GAME BOX
205 x 205 x 55 mm
WEIGHT OF THE GAME BOX
0.560 kg
PCB
10.0
CARTON SIZE
41.30 x 31.00 x 24.00 cm
Production Country
CN
GAME MECHANICS
Bluff
Cards
THEME
History
War

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Règles du jeu

Règles FR du jeu 13 Jours

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Fiche produit 13 jours

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