Mégalopolis Extensions Pack FR
With your team's careful guidance, the city and the countryside are expanding and converging. With everything growing at a breakneck pace, you are now tasked with managing the entire region!
A 6-card combo pack that allows you to combine Sprawlopolis and Agropolis.
Unlike the original rules for both standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 2 scoring conditions. Then, a 3rd card is drawn at random from the 6-card combo pack to reveal the 3rd and final scoring condition. A separate card from this pack is used as the starting tile, displaying 2 "blocks" from those terrains included in each game respectively.
On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 1 to discard. In this way, both game decks with run out at the same rate. End game occurs after the last 2 cards are drawn and played/discarded.
Players score for the largest 2 block groups from each game, lose points for individual roads, and score/lose points according to the 3 scoring condition cards.
—description from the publisher
- MATBUT100097
- MATAGOT
With your team's careful guidance, the city and the countryside are expanding and converging. With everything growing at a breakneck pace, you are now tasked with managing the entire region!
A 6-card combo pack that allows you to combine Sprawlopolis and Agropolis.
Unlike the original rules for both standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 2 scoring conditions. Then, a 3rd card is drawn at random from the 6-card combo pack to reveal the 3rd and final scoring condition. A separate card from this pack is used as the starting tile, displaying 2 "blocks" from those terrains included in each game respectively.
On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 1 to discard. In this way, both game decks with run out at the same rate. End game occurs after the last 2 cards are drawn and played/discarded.
Players score for the largest 2 block groups from each game, lose points for individual roads, and score/lose points according to the 3 scoring condition cards.
—description from the publisher
Product Details
Data sheet
- AUTHOR(S)
- Danny Devine, Jason Tagmire, Steven Aramini
- ARTIST(S)
- Danny Devine
- PLAYERS COUNT
- 1
2
3
4 - FROM AGE
- 8+
- LANGUAGES
- FR
- DURATION IN MINUTES
- 15
- BARCODE / ISBN
- 3760372230975
- PUBLISHER
- Matagot
- COLLECTION
- Button Shy
- DATE DE SORTIE
- 2023-05-05
- SIZE OF THE GAME BOX
- 105 x 75 x 3 mm
- WEIGHT OF THE GAME BOX
- 0.044 kg
- PCB
- 100.0
- CARTON SIZE
- 18.50 x 41.50 x 16.00 cm
- AVAILABILITY
- 2023, December 1st
- GAME MECHANICS
- Co-op
Tile Placement
layering - THEME
- City Building
co-op
solo