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Ada's Library EN-KR

€24.00
Tax excluded
Your goal in Ada's Library — first published as Phoenix — is to arrange all of the books in your personal display in an order that matches the books in the "master display".

The game includes larger "master" book cards in a six colors, as well as smaller books in these six colors. To set up, each player draws ten books from the bag, then places them in a row in front of themselves in the order drawn. Shuffle the six master cards, then lay them out in a row, e.g., red, light blue, gray, brown, yellow, dark blue. Shuffle the deck of action cards, with each player getting a hand of five cards.

Ada's Library differs from Phoenix in two ways. First, it includes only four books of each color whereas Phoenix had five pawns of each color. Second, in Phoenix, a complete game lasted three rounds, and players scored points at the end of each round based on whether they went out, had a pawn of each color, and had 3-5 pawns of a color in a row on their display. Whoever had the most points after three rounds won.
  • PLTADL001201
  • PLAYTE

Your goal in Ada's Library — first published as Phoenix — is to arrange all of the books in your personal display in an order that matches the books in the "master display".

The game includes larger "master" book cards in a six colors, as well as smaller books in these six colors. To set up, each player draws ten books from the bag, then places them in a row in front of themselves in the order drawn. Shuffle the six master cards, then lay them out in a row, e.g., red, light blue, gray, brown, yellow, dark blue. Shuffle the deck of action cards, with each player getting a hand of five cards.

Ada's Library differs from Phoenix in two ways. First, it includes only four books of each color whereas Phoenix had five pawns of each color. Second, in Phoenix, a complete game lasted three rounds, and players scored points at the end of each round based on whether they went out, had a pawn of each color, and had 3-5 pawns of a color in a row on their display. Whoever had the most points after three rounds won.

On a turn, either discard a card from your hand (ignoring its effect) or play a card from your hand. Cards will:


Swap the position of two books in your display, with the number of spaces between these books being specified.
Move a book in your display a specified number of spaces either left or right, but never past the end of your display.
Move a book to either end of your display.
Swap the books on the ends of your display.
Swap a book of your choice with the book in the opponent's display directly opposite.
Move a book in the master display 1 or 2 spaces to the left or right.


Draw a replacement card to end your turn. As soon as the ten books in your display match the order of the books in the master display — regardless of whether all the colors are present — you win.

Approx. Weight 0.290000 kg

Product Details

PLTADL001201

Data sheet

AUTHOR(S)
Amanda Greenvoss
Zach Greenvoss
ARTIST(S)
Cyril Saint Blancat
Wanjin Gill
PLAYERS COUNT
2
FROM AGE
8+
LANGUAGES
EN
KR
DURATION IN MINUTES
20 min.
BARCODE / ISBN
8809493622018
PUBLISHER
GAMEOLOGY
COLLECTION
Ada's Library
SIZE OF THE GAME BOX
143 x 100 x 47 mm
WEIGHT OF THE GAME BOX
0.260 kg
PCB
0.0
Production Country
CN
GAME MECHANICS
Abstract
Hand Management
HS CODE
95049080
Sirlin Games
Inside Up Games Cover Artwork